I'll answer for what happens on real implementations on real CPUs, because an answer based only on the standard can barely say anything useful about time or "immediacy".
MESI is just an implementation detail that ISO C++ doesn't have anything to say about. The guarantees provided by ISO C++ only involve order, not actual time. ISO C++ is intentionally non-specific to avoid assuming that it will execute on a "normal" CPU. An implementation on a non-coherent machine that required explicit flushes for store visibility might be theoretically possible (although probably horrible for performance of release / acquire and seq-cst operations)
C++ is non-specific enough about timing to even allow an implementation on a single-core cooperative multi-tasking system (no pre-emption), with the compiler inserting voluntary yields occasionally. (Infinite loops without any volatile accesses or I/O are UB). C++ on a system where only one thread can actually be executing at once is totally fine and possible, assuming you consider a scheduler timeslice to still be a "reasonable" amount of time. (Or less if you yield or otherwise block.)
Even the model of formalism ISO C++ uses to give the guarantees it does about ordering is very different from the way hardware ISAs define their memory models. C++ formal guarantees are purely in terms of happens-before and synchronizes-with, not "re"-ordering litmus tests or any kind of stuff like that. e.g. How to achieve a StoreLoad barrier in C++11? is impossible to answer for pure ISO C++ formalism. The "option C" in that Q&A serves to show just how weak the C++ guarantees are; that case with store then load of two different SC variables is not sufficient to imply happens-before based on it, according to the C++ formalism, even though there has to be a total order of all SC operations. But it is sufficient in real life on systems with coherent cache and only local (within each CPU core) memory reordering, even AArch64 where the SC load right after the SC store does still essentially give us a StoreLoad barrier.
when a thread A stores a value into an std::atomic
It depends what you mean by "doing" a store.
If you mean committing from the store buffer into L1d cache, then yes, that's the moment when a store becomes globally visible, on a normal machine that uses MESI to give all CPU cores a coherent view of memory.
Although note that on some ISAs, some other threads are allowed to see stores before they become globally visible via cache. (i.e. the hardware memory model may not be "multi-copy atomic", and allow IRIW reordering. POWER is the only example I know of that does this in real life. See Will two atomic writes to different locations in different threads always be seen in the same order by other threads? for details on the HW mechanism: Store forwarding for retired aka graduated stores between SMT threads.)
If you mean executing locally so later loads in this thread can see it, then no. std::atomic can use a memory_order weaker than seq_cst.
All mainstream ISAs have memory-ordering rules weak enough to allow for a store buffer to decouple instruction execution from commit to cache. This also allows speculative out-of-order execution by giving stores somewhere private to live after execution, before we're sure that they were on the correct path of execution. (Stores can't commit to L1d until after the store instruction retires from the out-of-order part of the back end, and thus is known to be non-speculative.)
If you want to wait for your store to be visible to other threads before doing any later loads, use atomic_thread_fence(memory_order_seq_cst);
. (Which on "normal" ISAs with standard choice of C++ -> asm mappings will compile to a full barrier).
On most ISAs, a seq_cst store (the default) will also stall all later loads (and stores) in this thread until the store is globally visible. But on AArch64, STLR is a sequential-release store and execution of later loads/stores doesn't have to stall unless / until a LDAR (acquire load) is about to execute while the STLR is still in the store buffer. This implements SC semantics as weakly as possible, assuming AArch64 hardware actually works that way instead of just treating it as a store + full barrier.
But note that only blocking later loads/stores is necessary; out-of-order exec of ALU instructions on registers can still continue. But if you were expecting some kind of timing effect due to dependency chains of FP operations, for example, that's not something you can depend on in C++.
Even if you do use seq_cst so nothing happens in this thread before the store is visible to others, that's still not instant. Inter-core latency on real hardware can be on the order of maybe 40ns on mainstream modern Intel x86, for example. (This thread doesn't have to stall that long on a memory barrier instruction; some of that time is the cache miss on the other thread trying to read the line that was invalidated by this core's RFO to get exclusive ownership.) Or of course much cheaper for logical cores that share the L1d cache of a physical core: What are the latency and throughput costs of producer-consumer sharing of a memory location between hyper-siblings versus non-hyper siblings?