Still use the definition and example from memory_order. But replace memory_order_seq_cst with memory_order_release in store and memory_order_acquire in load.
Release-Acquire ordering guarantees everything that happened-before a store in one thread becomes a visible side effect in the thread that did a load. But in our example, nothing happens before store in both thread0 and thread1.
x.store(true, std::memory_order_release); // thread0
y.store(true, std::memory_order_release); // thread1
Further more, without memory_order_seq_cst, the sequential ordering of thread2 and thread3 are not guaranteed. You can imagine they becomes:
if (y.load(std::memory_order_acquire)) { ++z; } // thread2, load y first
while (!x.load(std::memory_order_acquire)); // and then, load x
if (x.load(std::memory_order_acquire)) { ++z; } // thread3, load x first
while (!y.load(std::memory_order_acquire)); // and then, load y
So, if thread2 and thread3 are executed before thread0 and thread1, that means both x and y stay false, thus, ++z is never touched, z stay 0 and the assert fires.
However, if memory_order_seq_cst enters the picture, it establishes a single total modification order of all atomic operations that are so tagged. Thus, in thread2, x.load then y.load; in thread3, y.load then x.load are sure things.
x=true;y=true;c();d()
isn't possible? That should cause it to be 0. Also I don't know why i get 2 a lot as the results. – Nunciature