I'm using pygame (1.9.0rc3, though this also happens in 1.8.1) to create a heatmap. To build the heatmap, I use a small, 24-bit 11x11px dot PNG image with a white background and a very low-opacity grey dot that stops exactly at the edges:
Dot image http://img442.imageshack.us/img442/465/dot.png
The area around the dot is perfect white, #ffffff, as it should be. However, when I use pygame to blit the image multiple times to a new surface using BLEND_MULT, a grey square appears, as though the dot background wasn't perfect white, which doesn't make sense.
The following code, plus included images, can reproduce this:
import os
import numpy
import pygame
os.environ['SDL_VIDEODRIVER'] = 'dummy'
pygame.display.init()
pygame.display.set_mode((1,1), 0, 32)
dot_image = pygame.image.load('dot.png').convert_alpha()
surf = pygame.Surface((100, 100), 0, 32)
surf.fill((255, 255, 255))
surf = surf.convert_alpha()
for i in range(50):
surf.blit(dot_image, (20, 40), None, pygame.BLEND_MULT)
for i in range(100):
surf.blit(dot_image, (60, 40), None, pygame.BLEND_MULT)
pygame.image.save(surf, 'result.png')
When you run the code, you will get the following image:
Resulting image after blending http://img263.imageshack.us/img263/4568/result.png
Is there a reason this happens? How can I work around it?