It's quite awkward/difficult to implement TreeModel, so most people simply synch the data from their "real" model into a TreeStore or ListStore.
The columns in the store do not have to match the columns in the view in any way. For example, you can have a column that contains your real managed data objects.
When you add a cellrenderer to a TreeView (visual) column, you can add mappings between its properties and the columns of the store. For example, you could map one store column to the font of a text cellrenderer, and another store column to the text property of the same cellrenderer. Each time the cellrenderer is used to render a particular cell, the mappings will be used to retrieve the values from the store and apply them to the properties of the renderer before it renders.
Here's an example of a mapping:
treeView.AppendColumn ("Title", renderer, "text", 0, "editable", 4);
This maps store column 0 to the renderer's text
GTK property and maps store column 4 to the editable
property. For GTK property names you can check the GTK docs. Note that the example above uses a convenience method that adds a column, adds a renderer to it and add an arbitrary number of mapping via params. To add mappings directly to a column, for example a column with multiple renderers, pack the renderers into the column then use TreeViewColumn.AddAttribute
or TreeViewColumn.SetAttributes
.
You can also set up a custom data function that will be used instead of mappings. This allows you to set the properties of the renderer directly, given a TreeIter and the store - so, if all the data you want to display is trivially derived from your real data objects, you could even have your store only contain a single column of these objects, and use data funcs for all the view columns.
Here's an example of a data func that does exactly what the mapping example above does:
treeColumn.SetCellDataFunc (renderer, delegate (TreeViewColumn col,
CellRenderer cell, TreeModel model, TreeIter iter)
{
var textCell = (CellRendererText) cell;
textCell.Text = (string) model.GetValue (iter, 0);
textCell.Editable = (bool) model.GetValue (iter, 4);
});
Obviously data functions are much more powerful because they enable you not only to use properties of more complex GTK objects, but also to implement more complex display logic - for example, lazily processing derived values only when the cell is actually rendered.