Hey everyone, So, I'm currently trying the implement the APNG Specification, but am having some trouble with the frame rendering. My function is
private void UpdateUI()
{
foreach (PictureBox pb in pics)
{
APNGBox box = (APNGBox)pb.Tag;
APNGLib.APNG png = box.png;
if (box.buffer == null)
{
box.buffer = new Bitmap((int)png.Width, (int)png.Height);
}
APNGLib.Frame f = png.GetFrame(box.frameNum);
using (Graphics g = Graphics.FromImage(box.buffer))
{
switch (f.DisposeOp)
{
case APNGLib.Frame.DisposeOperation.NONE:
break;
case APNGLib.Frame.DisposeOperation.BACKGROUND:
g.Clear(Color.Transparent);
break;
case APNGLib.Frame.DisposeOperation.PREVIOUS:
if (box.prevBuffer != null)
{
g.DrawImage(box.prevBuffer, Point.Empty);
}
else
{
g.Clear(Color.Transparent);
}
break;
default:
break;
}
Bitmap read = png.ToBitmap(box.frameNum++);
switch (f.BlendOp)
{
case APNGLib.Frame.BlendOperation.OVER:
g.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceOver;
break;
case APNGLib.Frame.BlendOperation.SOURCE:
g.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceCopy;
break;
default:
break;
}
g.DrawImage(read, new Point((int)f.XOffset, (int)f.YOffset));
}
box.prevBuffer = box.buffer;
pb.Image = box.buffer;
if (box.frameNum >= box.png.FrameCount)
{
box.frameNum = 0;
box.buffer = null;
box.prevBuffer = null;
}
}
}
The APNGBox
is
internal class APNGBox
{
public int frameNum = 0;
public APNGLib.APNG png;
public Bitmap buffer;
public Bitmap prevBuffer;
}
I think that this is mostly correct, as I've run it against all the images in the APNG Gallery. However, some of them are rendering incorrectly (This one has artifacting issues, and this one does not retain the red bar on the left consistently). Please note, you'll have the view the page in Firefox 3 or higher to view the animations.
I'm lead to believe the issue has to do with how I handle the DISPOSE_OP_PREVIOUS, but I can't figure out what I'm doing wrong. Can anyone suggest what I might be missing?