I have a client in Android and server in C#, they communicate through socket. I have this problem - if I run my client app in debug mode and place a breakpoint in right place - it works perfectly, but without it it doesn't. Client sends adress of an image to server, server makes a thumbnail of it, converts it to byte[] and sends it back. Client gets the byte[], converts it back into image and shows it. I've also found out that when it doesn't get the right byte[] its size is 2896 and sometimes 1448, no matter what the original size of the array sent was.
Here's the client:
private void connectSocket(String a){
try {
InetAddress serverAddr = InetAddress.getByName("192.168.1.2");
Socket socket = new Socket(serverAddr, 4444);
String message = a;
flag = 0;
if(a.indexOf(".jpg")>0){
flag = 1;
}
ListItems.clear();
if(!a.equalsIgnoreCase("get_drives"))){
//.....
}
if(!ListItems.isEmpty()){
if(ListItems.get(0).matches("^[A-Z]{1}:$")){
ListItems.set(0, ListItems.get(0)+"\\");
}
}
PrintWriter out = null;
BufferedReader in = null;
InputStream is = null;
try {
out = new PrintWriter( new BufferedWriter( new OutputStreamWriter(socket.getOutputStream())),true);
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
is = socket.getInputStream();
out.println(message);
String text = "";
String finalText = "";
if(flag!=1){
while ((text = in.readLine()) != null) {
finalText += URLDecoder.decode(text, "UTF-8");
}
String[] result = finalText.split("#");
for(int i = 0; i<result.length; i++)
ListItems.add(result[i]);
}
if(flag ==1){
byte[] buffer = new byte[9999];
//placing breakpoint at the next line or before it makes it work fine
int size = is.read(buffer);
//but placing a breakpoint at the line below doesn't make it work
//it starts getting another byte array
byte[] bufffer2 = new byte[size];
for(int g = 0; g<size;g++){
bufffer2[g] = buffer[g];
}
//is.read(bufffer2);
//int read = is.read(buffer);
image = (ImageView)findViewById(R.id.imageView1);
//while ((text = in.readLine()) != null) {
// byte[] b = in.readLine().getBytes();
Bitmap bmp=BitmapFactory.decodeByteArray(bufffer2,0,bufffer2.length);
image.setImageBitmap(bmp);
//}
}
adapter.notifyDataSetChanged();
} catch(Exception e) {
Log.e("TCP", "S: Error", e);
} finally {
socket.close();
}
} catch (UnknownHostException e) {
Log.e("TCP", "C: UnknownHostException", e);
e.printStackTrace();
} catch (IOException e) {
Log.e("TCP", "C: IOException", e);
e.printStackTrace();
}
}
Here's the server:
public class serv {
public static void Main() {
try {
IPAddress ipAd = IPAddress.Parse("192.168.1.2");
TcpListener myList=new TcpListener(ipAd,4444);
m:
myList.Start();
Socket s=myList.AcceptSocket();
byte[] b=new byte[100];
int k=s.Receive(b);
char cc = ' ';
string test = null;
Console.WriteLine("Recieved...");
for (int i = 0; i < k-1; i++)
{
Console.Write(Convert.ToChar(b[i]));
cc = Convert.ToChar(b[i]);
test += cc.ToString();
}
string[] response = null;
ASCIIEncoding asen = new ASCIIEncoding();
switch (test)
{
default:
MyExplorer(test, s);
break;
}
s.Close();
myList.Stop();
goto m;
}
catch (Exception e) {
Console.WriteLine("Error..... " + e.StackTrace);
}
}
public static void MyExplorer(string r, Socket s){
Image imgThumb = null;
if (r.Contains(".jpg"))
{
Image image = null;
image = Image.FromFile(r);
// Check if image exists
if (image != null)
{
imgThumb = image.GetThumbnailImage(100, 100, null, new IntPtr());
s.Send(imageToByteArray(imgThumb));
byte[] b = imageToByteArray(imgThumb);
}
return;
}
}
public static byte[] imageToByteArray(System.Drawing.Image imageIn)
{
MemoryStream ms = new MemoryStream();
imageIn.Save(ms, System.Drawing.Imaging.ImageFormat.Gif);
return ms.ToArray();
}
}