My program is randomly crashing in a small scenario I can reproduce, but it happens in mlock.c (which is a VC++ runtime file) from ntdll.dll, and I can't see the stack trace. I do know that it happens in one of my thread functions, though.
This is the mlock.c code where the program crashes:
void __cdecl _unlock (
int locknum
)
{
/*
* leave the critical section.
*/
LeaveCriticalSection( _locktable[locknum].lock );
}
The error is "invalid handle specified". If I look at locknum, it's a number larger than _locktable's size, so this makes some sense.
This seems to be related to Critical Section usage. I do use CRITICAL_SECTIONS in my thread, via a CCriticalSection wrapper class and its associated RAII guard, CGuard. Definitions for both here to avoid even more clutter.
This is the thread function that's crashing:
unsigned int __stdcall CPlayBack::timerThread( void * pParams ) {
#ifdef _DEBUG
DRA::CommonCpp::SetThreadName( -1, "CPlayBack::timerThread" );
#endif
CPlayBack * pThis = static_cast<CPlayBack*>( pParams );
bool bContinue = true;
while( bContinue ) {
float m_fActualFrameRate = pThis->m_fFrameRate * pThis->m_fFrameRateMultiplier;
if( m_fActualFrameRate != 0 && pThis->m_bIsPlaying ) {
bContinue = ( ::WaitForSingleObject( pThis->m_hEndThreadEvent, static_cast<DWORD>( 1000.0f / m_fActualFrameRate ) ) == WAIT_TIMEOUT );
CImage img;
if( pThis->m_bIsPlaying && pThis->nextFrame( img ) )
pThis->sendImage( img );
}
else
bContinue = ( ::WaitForSingleObject( pThis->m_hEndThreadEvent, 10 ) == WAIT_TIMEOUT );
}
::GetErrorLoggerInstance()->Log( LOG_TYPE_NOTE, "CPlayBack", "timerThread", "Exiting thread" );
return 0;
}
Where does CCriticalSection
come in? Every CImage
object contains a CCriticalSection
object which it uses through a CGuard
RAII lock. Moreover, every CImage
contains a CSharedMemory
object which implements reference counting. To that end, it contains two CCriticalSection
's as well, one for the data and one for the reference counter. A good example of these interactions is best seen in the destructors:
CImage::~CImage() {
CGuard guard(m_csData);
if( m_pSharedMemory != NULL ) {
m_pSharedMemory->decrementUse();
if( !m_pSharedMemory->isBeingUsed() ){
delete m_pSharedMemory;
m_pSharedMemory = NULL;
}
}
m_cProperties.ClearMin();
m_cProperties.ClearMax();
m_cProperties.ClearMode();
}
CSharedMemory::~CSharedMemory() {
CGuard guardUse( m_cs );
if( m_pData && m_bCanDelete ){
delete []m_pData;
}
m_use = 0;
m_pData = NULL;
}
Anyone bumped into this kind of error? Any suggestion?
Edit: I got to see some call stack: the call comes from ~CSharedMemory. So there must be some race condition there
Edit: More CSharedMemory code here
m_csAccessUse
object seems like it might be superfluous to me. – Aggressm_csAccessUse
is meant to protect them_use
member, which is the reference counter. I know, I could use theInterlocked
API Functions. Would that be better? – Perfuse_unlock()
function inmlock.c
? – ImpregnableCCriticalSection
instead of two. Problem's still there._unlock
is called by::DeleteCriticalSection
in~CCriticalSection
– Perfuse