DOM operations
I agree with @samccone that if GetList()
and GetListItem()
are performing DOM operations each time, you should try to save references to the elements retrieved by those calls as much as possible and reduce the DOM operations.
then I can just manipulate that variable and hopefully it won't go out of sync with the "real" value by calling offsetLeft.
You'll just be storing a reference to the DOM element in a variable. Since it's a reference, it is the real value. It is the same exact object. E.g.:
var li = ul.getElementsByTagName( "li" )[ index ];
That stores a reference to the DOM object. You can read offsetLeft
from that object anytime, without performing another DOM operation (like getElementsByTagName
) to retrieve the object.
On the other hand, the following would just store the value and would not stay in sync:
var offsetLeft = ul.getElementsByTagName( "li" )[ index ].offsetLeft;
offsetLeft
If offsetLeft
really is a bottleneck, is it possible you could rework this to just read it a lot less? In this case, each time you rotate out the first item could you read offsetLeft
once for the new first item, then just decrement that value in each call to MoveLeft()
until it reaches 0
(or whatever)? E.g.
function MoveLeft( px ) {
current_offset -= px;
If you want to get even more aggressive about avoiding offsetLeft
, maybe you could do something where you read the width of each list item once, and the offsetLeft
of the first item once, then just use those values to determine when to rotate, without ever calling offsetLeft
again.
Global Variables
I think I get it... so elms["foo"] would have to be a global variable?
I think really I just need to use global variables instead of calling offsetLeft every 10 ms.
You don't need to use global variables, and in fact you should avoid it -- it's bad design. There are at least a couple of good approaches you could take without using global variables:
You can wrap your whole program in a closure:
( function () {
var elements = {};
function NeedsRotating() {
...
}
function example() {
// The follow var declaration will block access
// to the outer `elements`
var elements;
}
// Rest of your code here
} )();
There elements
is scoped to the anonymous function that contains it. It's not a global variable and won't be visible outside the anonymous function. It will be visible to any code, including functions (such as NeedsRotating()
in this case), within the anonymous function, as long as you don't declare a variable of the same name in your inner functions.
You can encapsulate everything in an object:
( function () {
var ticker = {};
ticker.elements = {};
// Assign a method to a property of `ticker`
ticker.NeedsRotating = function () {
// All methods called on `ticker` can access its
// props (e.g. `elements`) via `this`
var ul = this.elements.list;
var li = this.elements.list_item;
// Example of calling another method on `ticker`
this.do_something();
} ;
// Rest of your code here
// Something like this maybe
ticker.start();
} )();
Here I've wrapped everything in an anonymous function again so that even ticker
is not a global variable.
Response to Comments
First of all, regarding setTimeout
, you're better off doing this:
t = setTimeout( TickerLoop, i );
rather than:
t = setTimeout("TickerLoop();", i);
In JS, functions are first-class objects, so you can pass the actual function object as an argument to setTimeout
, instead of passing a string, which is like using eval
.
You may want to consider setInterval
instead of setTimeout
.
Because surely any code executed in setTimeout would be out of scope of the closure?
That's actually not the case. The closure is formed when the function is defined. So calling the function via setTimeout
does not interfere with the function's access to the closed variables. Here is a simple demo snippet:
( function () {
var offset = 100;
var whatever = function () {
console.log( offset );
};
setTimeout( whatever, 10 );
} )();
setTimeout
will, however, interfere with the binding of this
in your methods, which will be an issue if you encapsulate everything in an object. The following will not work:
( function () {
var ticker = {};
ticker.offset = 100;
ticker.whatever = function () {
console.log( this.offset );
};
setTimeout( ticker.whatever, 10 );
} )();
Inside ticker.whatever
, this
would not refer to ticker
. However, here you can use an anonymous function to form a closure to solve the problem:
setTimeout( function () { ticker.whatever(); }, 10 );
Should I store it in a class variable i.e. var ticker.SecondLiOffsetLeft = GetListItem(ul, 1).offsetLeft
then I would only have to call offsetLeft
again when I rotate the list.
I think that's the best alternative to a global variable?
The key things are:
Access offsetLeft
once each time you rotate the list.
If you store the list items in a variable, you can access their offsetLeft
property without having to repeatedly perform DOM operations like getElementsByTagName()
to get the list objects.
The variable in #2 can either be an object property, if you wrap everything up in an object, or just a variable that is accessible to your functions via their closure scope. I'd probably wrap this up in an object.
I updated the "DOM operations" section to clarify that if you store the reference to the DOM object, it will be the exact same object. You don't want to store offsetLeft
directly, as that would just be storing the value and it wouldn't stay in sync.
However you decide to store them (e.g. object property or variable), you should probably retrieve all of the li
objects once and store them in an array-like structure. E.g.
this.li = ul.getElementsByTagName( "li" );
Each time you rotate, indicate the current item somehow, e.g.:
this.current_item = ###;
// or
this.li.current = this.li[ ### ];
// Then
this.li[ this.current_item ].offsetLeft
// or
this.li.current.offsetLeft
Or if you want you could store the li
objects in an array and do this for each rotation:
this.li.push( this.li.shift() );
// then
this.li[0].offsetLeft