The most technical reason of all, is simply that trying to capture overflow in an unsigned integer requires more moving parts from you (exception handling) and the processor (exception throwing).
C and C++ won't make you pay for that unless you ask for it by using a signed integer. This isn't a hard-fast rule, as you'll see near the end, but just how they proceed for unsigned integers. In my opinion, this makes signed integers the odd-one out, not unsigned, but it's fine they offer this fundamental difference as the programmer can still perform well-defined signed operations with overflow. But to do so, you must cast for it.
Because:
- unsigned integers have well defined overflow and underflow
- casts from signed -> unsigned int are well defined,
[uint's name]_MAX - 1
is conceptually added to negative values, to map them to the extended positive number range
- casts from unsigned -> signed int are well defined,
[uint's name]_MAX - 1
is conceptually deducted from positive values beyond the signed type's max, to map them to negative numbers)
You can always perform arithmetic operations with well-defined overflow and underflow behavior, where signed integers are your starting point, albeit in a round-about way, by casting to unsigned integer first then back once finished.
int32_t x = 10;
int32_t y = -50;
// writes -60 into z, this is well defined
int32_t z = int32_t(uint32_t(y) - uint32_t(x));
Casts between signed and unsigned integer types of the same width are free, if the CPU is using 2's compliment (nearly all do). If for some reason the platform you're targeting doesn't use 2's Compliment for signed integers, you will pay a small conversion price when casting between uint32 and int32.
But be wary when using bit widths smaller than int
usually if you are relying on unsigned overflow, you are using a smaller word width, 8bit or 16bit. These will promote to signed int
at the drop of a hat (C has absolutely insane implicit integer conversion rules, this is one of C's biggest hidden gotcha's), consider:
unsigned char a = 0;
unsigned char b = 1;
printf("%i", a - b); // outputs -1, not 255 as you'd expect
To avoid this, you should always cast to the type you want when you are relying on that type's width, even in the middle of an operation where you think it's unnecessary. This will cast the temporary and get you the signedness AND truncate the value so you get what you expected. It's almost always free to cast, and in fact, your compiler might thank you for doing so as it can then optimize on your intentions more aggressively.
unsigned char a = 0;
unsigned char b = 1;
printf("%i", (unsigned char)(a - b)); // cast turns -1 to 255, outputs 255
if (a + b < a)
) too. Overflow on multiplication is hard for both signed and unsigned types. – ResoundMAX_INT+1 == -0
, while on a two's complement it would beINT_MIN
– Swansdown