I'm using Assimp to load 3D models into my program. Everything has gone dandy so far, except I've come across a Lightwave object that doesn't seem to make sense. Of course it renders nicely in Lightwave, but in Assimp there are no texture coordinates, no UV coordinates, but textures that end up getting loaded. But that doesn't help - they just sit in memory and never get used because - you guessed it - there are no texture coordinates.
I haven't found any helpful Assimp pages so far on this. Other models load fine and are properly texture-mapped. Is this a problem with Assimp?