I want to get into more template meta-programming. I know that SFINAE stands for "substitution failure is not an error." But can someone show me a good use for SFINAE?
Heres one example (from here):
template<typename T>
class IsClassT {
private:
typedef char One;
typedef struct { char a[2]; } Two;
template<typename C> static One test(int C::*);
// Will be chosen if T is anything except a class.
template<typename C> static Two test(...);
public:
enum { Yes = sizeof(IsClassT<T>::test<T>(0)) == 1 };
enum { No = !Yes };
};
When IsClassT<int>::Yes
is evaluated, 0 cannot be converted to int int::*
because int is not a class, so it can't have a member pointer. If SFINAE didn't exist, then you would get a compiler error, something like '0 cannot be converted to member pointer for non-class type int'. Instead, it just uses the ...
form which returns Two, and thus evaluates to false, int is not a class type.
...
, but rather the int C::*
, which I'd never seen and had to go look up. Found the answer for what that is and what it might be used for here: stackoverflow.com/questions/670734/… –
Betulaceous int C::*
work for every C
? –
Gargantuan I like using SFINAE
to check boolean conditions.
template<int I> void div(char(*)[I % 2 == 0] = 0) {
/* this is taken when I is even */
}
template<int I> void div(char(*)[I % 2 == 1] = 0) {
/* this is taken when I is odd */
}
It can be quite useful. For example, i used it to check whether an initializer list collected using operator comma is no longer than a fixed size
template<int N>
struct Vector {
template<int M>
Vector(MyInitList<M> const& i, char(*)[M <= N] = 0) { /* ... */ }
}
The list is only accepted when M is smaller than or equal to N, which means that the initializer list has not too many elements.
The syntax char(*)[C]
means: Pointer to an array with element type char and size C
. If C
is false (0 here), then we get the invalid type char(*)[0]
, pointer to a zero sized array: SFINAE makes it so that the template will be ignored then.
Expressed with boost::enable_if
, that looks like this
template<int N>
struct Vector {
template<int M>
Vector(MyInitList<M> const& i,
typename enable_if_c<(M <= N)>::type* = 0) { /* ... */ }
}
In practice, i often find the ability to check conditions a useful ability.
M <= N ? 1 : -1
could work instead. –
Internode int foo[0]
. I'm not surprised it's supported, as it allows the very useful "struct ending with a 0-length array" trick (gcc.gnu.org/onlinedocs/gcc/Zero-Length.html). –
Hexapody error C2466: cannot allocate an array of constant size 0
–
Internode Heres one example (from here):
template<typename T>
class IsClassT {
private:
typedef char One;
typedef struct { char a[2]; } Two;
template<typename C> static One test(int C::*);
// Will be chosen if T is anything except a class.
template<typename C> static Two test(...);
public:
enum { Yes = sizeof(IsClassT<T>::test<T>(0)) == 1 };
enum { No = !Yes };
};
When IsClassT<int>::Yes
is evaluated, 0 cannot be converted to int int::*
because int is not a class, so it can't have a member pointer. If SFINAE didn't exist, then you would get a compiler error, something like '0 cannot be converted to member pointer for non-class type int'. Instead, it just uses the ...
form which returns Two, and thus evaluates to false, int is not a class type.
...
, but rather the int C::*
, which I'd never seen and had to go look up. Found the answer for what that is and what it might be used for here: stackoverflow.com/questions/670734/… –
Betulaceous int C::*
work for every C
? –
Gargantuan In C++11 SFINAE tests have become much prettier. Here are a few examples of common uses:
Pick a function overload depending on traits
template<typename T>
std::enable_if_t<std::is_integral<T>::value> f(T t){
//integral version
}
template<typename T>
std::enable_if_t<std::is_floating_point<T>::value> f(T t){
//floating point version
}
Using a so called type sink idiom you can do pretty arbitrary tests on a type like checking if it has a member and if that member is of a certain type
//this goes in some header so you can use it everywhere
template<typename T>
struct TypeSink{
using Type = void;
};
template<typename T>
using TypeSinkT = typename TypeSink<T>::Type;
//use case
template<typename T, typename=void>
struct HasBarOfTypeInt : std::false_type{};
template<typename T>
struct HasBarOfTypeInt<T, TypeSinkT<decltype(std::declval<T&>().*(&T::bar))>> :
std::is_same<typename std::decay<decltype(std::declval<T&>().*(&T::bar))>::type,int>{};
struct S{
int bar;
};
struct K{
};
template<typename T, typename = TypeSinkT<decltype(&T::bar)>>
void print(T){
std::cout << "has bar" << std::endl;
}
void print(...){
std::cout << "no bar" << std::endl;
}
int main(){
print(S{});
print(K{});
std::cout << "bar is int: " << HasBarOfTypeInt<S>::value << std::endl;
}
Here is a live example: http://ideone.com/dHhyHE I also recently wrote a whole section on SFINAE and tag dispatch in my blog (shameless plug but relevant) http://metaporky.blogspot.de/2014/08/part-7-static-dispatch-function.html
Note as of C++14 there is a std::void_t which is essentially the same as my TypeSink here.
TypeSinkT<decltype(std::declval<T&>().*(&T::bar))>
at one place and then TypeSinkT<decltype(&T::bar)>
at another? Also is the &
necessary in std::declval<T&>
? –
Voroshilovsk TypeSink
, C++17 have std::void_t
:) –
Funnelform Boost's enable_if library offers a nice clean interface for using SFINAE. One of my favorite usage examples is in the Boost.Iterator library. SFINAE is used to enable iterator type conversions.
Examples provided by other answers seems to me more complicated than needed.
Here is the slightly easier to understand example from cppreference :
#include <iostream>
// this overload is always in the set of overloads
// ellipsis parameter has the lowest ranking for overload resolution
void test(...)
{
std::cout << "Catch-all overload called\n";
}
// this overload is added to the set of overloads if
// C is a reference-to-class type and F is a pointer to member function of C
template <class C, class F>
auto test(C c, F f) -> decltype((void)(c.*f)(), void())
{
std::cout << "Reference overload called\n";
}
// this overload is added to the set of overloads if
// C is a pointer-to-class type and F is a pointer to member function of C
template <class C, class F>
auto test(C c, F f) -> decltype((void)((c->*f)()), void())
{
std::cout << "Pointer overload called\n";
}
struct X { void f() {} };
int main(){
X x;
test( x, &X::f);
test(&x, &X::f);
test(42, 1337);
}
Output:
Reference overload called
Pointer overload called
Catch-all overload called
As you can see, in the third call of test, substitution fails without errors.
Here's another (late) SFINAE example, based on Greg Rogers's answer:
template<typename T>
class IsClassT {
template<typename C> static bool test(int C::*) {return true;}
template<typename C> static bool test(...) {return false;}
public:
static bool value;
};
template<typename T>
bool IsClassT<T>::value=IsClassT<T>::test<T>(0);
In this way, you can check the value
's value to see whether T
is a class or not:
int main(void) {
std::cout << IsClassT<std::string>::value << std::endl; // true
std::cout << IsClassT<int>::value << std::endl; // false
return 0;
}
int C::*
in your answer means? How can C::*
be a parameter name? –
Exodontics int C::*
is the type of a pointer to an int
member variable of C
. –
Funnelform Here is one good article of SFINAE: An introduction to C++'s SFINAE concept: compile-time introspection of a class member.
Summary it as following:
/*
The compiler will try this overload since it's less generic than the variadic.
T will be replace by int which gives us void f(const int& t, int::iterator* b = nullptr);
int doesn't have an iterator sub-type, but the compiler doesn't throw a bunch of errors.
It simply tries the next overload.
*/
template <typename T> void f(const T& t, typename T::iterator* it = nullptr) { }
// The sink-hole.
void f(...) { }
f(1); // Calls void f(...) { }
template<bool B, class T = void> // Default template version.
struct enable_if {}; // This struct doesn't define "type" and the substitution will fail if you try to access it.
template<class T> // A specialisation used if the expression is true.
struct enable_if<true, T> { typedef T type; }; // This struct do have a "type" and won't fail on access.
template <class T> typename enable_if<hasSerialize<T>::value, std::string>::type serialize(const T& obj)
{
return obj.serialize();
}
template <class T> typename enable_if<!hasSerialize<T>::value, std::string>::type serialize(const T& obj)
{
return to_string(obj);
}
declval
is an utility that gives you a "fake reference" to an object of a type that couldn't be easily construct. declval
is really handy for our SFINAE constructions.
struct Default {
int foo() const {return 1;}
};
struct NonDefault {
NonDefault(const NonDefault&) {}
int foo() const {return 1;}
};
int main()
{
decltype(Default().foo()) n1 = 1; // int n1
// decltype(NonDefault().foo()) n2 = n1; // error: no default constructor
decltype(std::declval<NonDefault>().foo()) n2 = n1; // int n2
std::cout << "n2 = " << n2 << '\n';
}
The following code uses SFINAE to let compiler select an overload based on whether a type has certain method or not:
#include <iostream>
template<typename T>
void do_something(const T& value, decltype(value.get_int()) = 0) {
std::cout << "Int: " << value.get_int() << std::endl;
}
template<typename T>
void do_something(const T& value, decltype(value.get_float()) = 0) {
std::cout << "Float: " << value.get_float() << std::endl;
}
struct FloatItem {
float get_float() const {
return 1.0f;
}
};
struct IntItem {
int get_int() const {
return -1;
}
};
struct UniversalItem : public IntItem, public FloatItem {};
int main() {
do_something(FloatItem{});
do_something(IntItem{});
// the following fails because template substitution
// leads to ambiguity
// do_something(UniversalItem{});
return 0;
}
Output:
Float: 1 Int: -1
C++17 will probably provide a generic means to query for features. See N4502 for details, but as a self-contained example consider the following.
This part is the constant part, put it in a header.
// See http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4502.pdf.
template <typename...>
using void_t = void;
// Primary template handles all types not supporting the operation.
template <typename, template <typename> class, typename = void_t<>>
struct detect : std::false_type {};
// Specialization recognizes/validates only types supporting the archetype.
template <typename T, template <typename> class Op>
struct detect<T, Op, void_t<Op<T>>> : std::true_type {};
The following example, taken from N4502, shows the usage:
// Archetypal expression for assignment operation.
template <typename T>
using assign_t = decltype(std::declval<T&>() = std::declval<T const &>())
// Trait corresponding to that archetype.
template <typename T>
using is_assignable = detect<T, assign_t>;
Compared to the other implementations, this one is fairly simple: a reduced set of tools (void_t
and detect
) suffices. Besides, it was reported (see N4502) that it is measurably more efficient (compile-time and compiler memory consumption) than previous approaches.
Here is a live example, which includes portability tweaks for GCC pre 5.1.
requires
has superseded it for the most part. –
Cornia Here, I am using template function overloading (not directly SFINAE) to determine whether a pointer is a function or member class pointer: (Is possible to fix the iostream cout/cerr member function pointers being printed as 1 or true?)
#include<iostream>
template<typename Return, typename... Args>
constexpr bool is_function_pointer(Return(*pointer)(Args...)) {
return true;
}
template<typename Return, typename ClassType, typename... Args>
constexpr bool is_function_pointer(Return(ClassType::*pointer)(Args...)) {
return true;
}
template<typename... Args>
constexpr bool is_function_pointer(Args...) {
return false;
}
struct test_debugger { void var() {} };
void fun_void_void(){};
void fun_void_double(double d){};
double fun_double_double(double d){return d;}
int main(void) {
int* var;
std::cout << std::boolalpha;
std::cout << "0. " << is_function_pointer(var) << std::endl;
std::cout << "1. " << is_function_pointer(fun_void_void) << std::endl;
std::cout << "2. " << is_function_pointer(fun_void_double) << std::endl;
std::cout << "3. " << is_function_pointer(fun_double_double) << std::endl;
std::cout << "4. " << is_function_pointer(&test_debugger::var) << std::endl;
return 0;
}
Prints
0. false
1. true
2. true
3. true
4. true
As the code is, it could (depending on the compiler "good" will) generate a run time call to a function which will return true or false. If you would like to force the is_function_pointer(var)
to evaluate at compile type (no function calls performed at run time), you can use the constexpr
variable trick:
constexpr bool ispointer = is_function_pointer(var);
std::cout << "ispointer " << ispointer << std::endl;
By the C++ standard, all constexpr
variables are guaranteed to be evaluated at compile time (Computing length of a C string at compile time. Is this really a constexpr?).
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