I want to display some CMSampleBuffer's with the AVSampleBufferDisplayLayer, but it freezes after showing the first sample.
I get the samplebuffers from the AVCaptureVideoDataOutputSampleBuffer delegate:
-(void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection
{
CFRetain(sampleBuffer);
[self imageToBuffer:sampleBuffer];
CFRelease(sampleBuffer);
}
put them into a vector
-(void) imageToBuffer: (CMSampleBufferRef )source{
//buffers is defined as: std::vector<CMSampleBufferRef> buffers;
CMSampleBufferRef newRef;
CMSampleBufferCreateCopy(kCFAllocatorDefault, source, &newRef);
buffers.push_back(newRef);
}
Then try to show them via AVSampleBufferDisplayLayer (in another ViewController)
AVSampleBufferDisplayLayer * displayLayer = [[AVSampleBufferDisplayLayer alloc] init];
displayLayer.bounds = self.view.bounds;
displayLayer.position = CGPointMake(CGRectGetMidX(self.displayOnMe.bounds), CGRectGetMidY(self.displayOnMe.bounds));
displayLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
displayLayer.backgroundColor = [[UIColor greenColor] CGColor];
[self.view.layer addSublayer:displayLayer];
self.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
dispatch_queue_t queue = dispatch_queue_create("My queue", DISPATCH_QUEUE_SERIAL);
[displayLayer setNeedsDisplay];
[displayLayer requestMediaDataWhenReadyOnQueue:queue
usingBlock:^{
while ([displayLayer isReadyForMoreMediaData]) {
if (samplesKey < buffers.size()) {
CMSampleBufferRef buf = buffers[samplesKey];
[displayLayer enqueueSampleBuffer:buffers[samplesKey]];
samplesKey++;
}else
{
[displayLayer stopRequestingMediaData];
break;
}
}
}];
but it shows the first sample then freezes, and does nothing.
And my video data output settings are as follows:
//set up our output
self.videoDataOutput = [[AVCaptureVideoDataOutput alloc] init];
dispatch_queue_t queue = dispatch_queue_create("VideoQueue", DISPATCH_QUEUE_SERIAL);
[_videoDataOutput setSampleBufferDelegate:self queue:queue];
[_videoDataOutput setVideoSettings:[NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:kCVPixelFormatType_32BGRA],(id)kCVPixelBufferPixelFormatTypeKey,
nil]];