I have a game or for that matter any remote user interface with a server and multiple clients which should communicate via network. Both client and server should be able to send updates asynchronously.
This seems to be a very natural service definition, which let's grpc manage sessions.
syntax = "proto3";
package mygame;
service Game {
rpc participate(stream ClientRequest) returns (ServerResponse);
}
message ClientRequest {
// Fields for the initial request and further updates
}
message ServerResponse {
// Game updates
}
Implementing the client is trivial (although the following code is obviously incomplete and simplified).
class Client:
def __init__(self):
self.channel = grpc.insecure_channel("localhost:50051")
self.stub = game_pb2_grpc.GameStub(channel)
self.output_queue = queue.Queue()
def output_iter(self):
while True:
client_output_msg = self.output_queue.get()
self.output_queue.task_done()
yield client_output_msg
def do_work(self):
for response in self.stub.participate(self.output_iter()):
print(response) # handle update
with grpc.insecure_channel("localhost:50051") as channel:
client = Client()
client.do_work()
What seems hard is implementing the server without blocking.
class Game(game_pb2_grpc.GameServicer):
def __init__(self):
self.pending_events = queue.Queue()
def participate(self, request_iter, context):
for client_update in request_iter:
print(client_update)
# !!!
# The next bit won't happen if the client has no updates
# !!!
try:
while True:
server_update = self.pending_events.get_nowait()
yield server_update
except queue.Empty:
pass
server = grpc.server(ThreadPoolExecutor(max_workers=100))
game_pb2_grpc.add_GameServicer_to_server(Game(), server)
server.add_insecure_port("[::]:50051")
server.start()
server.wait_for_termination()
As commented in the code, the client won't receive updates if it doesn't constantly send requests. Maybe a async approach would be better, which might also solve other problems in this design.
PS: This issue has been solved with grpc in go here, however i don't see how to translate this to pythons grpc implementations.
I would be very happy about any help!