I have only handled DirectX matrices
I have read articles that say you cannot use DirectX matrix math libraries for openGL matrices.
but i have also read that if your math is consistent you can get similar to same results. That just confuses me even more.
Can anyone enlighten me? or If you cannot use DirectX math on openGL matrices. Does anyone know a good openGL matrix library?
any help in understand the differences and math knowledge of them would be grateful.