If I store important values in a plist in xcode, is that less secure than if it was hard coded in a class? Could jail broken devices mess with those values easily? I know there's a certain level of risk with everything, but can someone explain the relative risks of a flat file vs hard coded values (in a MyClass.m file)?
Sub question: How do you go about storing large amounts of initial data for a game/app to run on? It's fine if the values are readable, I just don't want them easily writable.