I created some plugin files in C++ for my Unity3d app. So far the app was just a simple protype, so I tested only on my desktop with libraries compiled as DLL for Windows. Today I recompiled those files as .so(Shared Object) for Android(both arm and x86) and got a warning message.
warning : calling convention '__stdcall' ignored for this target [-Wignored-attributes]
1. This means all functions are compiled as __cdecl?
2. Can't I specify the calling convention in .so library?
I replaced __stdcall with __cdecl, but it also occurs a warning message.