From what I understood, you just need a layer that draws a gradient, and CGContextDrawRadialGradient
works perfectly for that need. And to reiterate on what you said, CAGradientLayer
doesn't support radial gradients, and nothing we can do about that, except unnecessary swizzling that can be done cleanly with a CALayer
subclass.
(note: the gradient drawing code was taken from here. It isn't what this answer is about.)
viewDidLoad
:
GradientLayer *gradientLayer = [[GradientLayer alloc] init];
gradientLayer.frame = self.view.bounds;
[self.view.layer addSublayer:gradientLayer];
CALayer
subclass:
- (instancetype)init
{
self = [super init];
if (self) {
[self setNeedsDisplay];
}
return self;
}
- (void)drawInContext:(CGContextRef)ctx
{
size_t gradLocationsNum = 2;
CGFloat gradLocations[2] = {0.0f, 1.0f};
CGFloat gradColors[8] = {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.5f};
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace, gradColors, gradLocations, gradLocationsNum);
CGColorSpaceRelease(colorSpace);
CGPoint gradCenter= CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
CGFloat gradRadius = MIN(self.bounds.size.width , self.bounds.size.height) ;
CGContextDrawRadialGradient (ctx, gradient, gradCenter, 0, gradCenter, gradRadius, kCGGradientDrawsAfterEndLocation);
CGGradientRelease(gradient);
}
CGContextDrawRadialGradient
? You can always render to an image, then assign it to the contents of aCALayer
. UsingCALayer
'srenderInContext:
is also an option, but it all leads toCGContextDrawRadialGradient
. – Reserpine