How can I simulate a keypress with DirectInput? I currently have the initialization (but I'm not sure is it good or not):
#include <dinput.h>
#pragma comment (lib, "dinput8.lib")
#pragma comment (lib, "dxguid.lib")
LPDIRECTINPUT8 din; // the pointer to our DirectInput interface
LPDIRECTINPUTDEVICE8 dinkeyboard; // the pointer to the keyboard device
BYTE keystate[256]; // the storage for the key-information
void initDInput(HINSTANCE hInstance, HWND hWnd); // sets up and initializes DirectInput
void detect_input(void); // gets the current input state
void cleanDInput(void); // closes DirectInput and releases memory
So can someone show me how to simulate for example the press of the left arrow key in a game?