this post is the following of this one.
I'm realizing a simple battle system as toy project, the typical system you can find in games like Final Fantasy et simila. I've solved the notorious "Namespace Pollution" problem with a class type + custom instances. For example:
type HitPoints = Integer
type ManaPoints = Integer
data Status = Sleep | Poison | .. --Omitted
data Element = Fire | ... --Omitted
class Targetable a where
name :: a -> String
level :: a -> Int
hp :: a -> HitPoints
mp :: a -> ManaPoints
status :: a -> Maybe [Status]
data Monster = Monster{monsterName :: String,
monsterLevel :: Int,
monsterHp :: HitPoints,
monsterMp :: ManaPoints,
monsterElemType :: Maybe Element,
monsterStatus :: Maybe [Status]} deriving (Eq, Read)
instance Targetable Monster where
name = monsterName
level = monsterLevel
hp = monsterHp
mp = monsterMp
status = monsterStatus
data Player = Player{playerName :: String,
playerLevel :: Int,
playerHp :: HitPoints,
playerMp :: ManaPoints,
playerStatus :: Maybe [Status]} deriving (Show, Read)
instance Targetable Player where
name = playerName
level = playerLevel
hp = playerHp
mp = playerMp
status = playerStatus
Now the problem: I have a spell type, and a spell can deal damage or inflict a status (like Poison, Sleep, Confusion, etc):
--Essentially the result of a spell cast
data SpellEffect = Damage HitPoints ManaPoints
| Inflict [Status] deriving (Show)
--Essentially a magic
data Spell = Spell{spellName :: String,
spellCost :: Integer,
spellElem :: Maybe Element,
spellEffect :: SpellEffect} deriving (Show)
--For example
fire = Spell "Fire" 20 (Just Fire) (Damage 100 0)
frogSong = Spell "Frog Song" 30 Nothing (Inflict [Frog, Sleep])
As suggested in the linked topic, I've created a generic "cast" function like this:
--cast function
cast :: (Targetable t) => Spell -> t -> t
cast s t =
case spellEffect s of
Damage hp mana -> t
Inflict statList -> t
As you can see the return type is t, here showed just for consistency. I want be able to return a new targetable (i.e. a Monster or a Player) with some field value altered (for example a new Monster with less hp, or with a new status). The problem is that i can't just to the following:
--cast function
cast :: (Targetable t) => Spell -> t -> t
cast s t =
case spellEffect s of
Damage hp' mana' -> t {hp = hp', mana = mana'}
Inflict statList -> t {status = statList}
because hp, mana and status "are not valid record selector". The problem is that I don't know a priori if t will be a monster or a player, and I don't want to specify "monsterHp" or "playerHp", I want to write a pretty generic function. I know that Haskell Records are clumsy and not much extensibile...
Any idea?
Bye and happy coding,
Alfredo