I m start learning game development. As a beginner i create one demo game in which one cannon hit bullets to the enemies (coming toward cannon from different direction). Now i stuck on cannon sprite image rotation anywhere user touch on the screen or enemies. How i do that, My initial code as following,
void HelloWorld:: ccTouchesBegan(CCSet *touches, CCEvent * event)
{
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCTouch* touch = (CCTouch*)( touches->anyObject() );
CCPoint location = touch->locationInView(touch->view());
location = CCDirector::sharedDirector()->convertToGL(location);
//Rotate cannon direction toward touch point
CCPoint diffPoint = ccpSub(_cannonImage->getPosition(), location);
float angleRadians = atanf((float)diffPoint.y/(float)diffPoint.x);
float angleOffset = CC_DEGREES_TO_RADIANS(180);
if(diffPoint.x < 0){
angleRadians += angleOffset;
}else{
angleRadians -= angleOffset;
}
CCLog("angle to be rotate = %f", angleRadians);
_cannonImage->runAction(CCRotateBy::actionWithDuration(0.1, angleRadians));
}
The code is written in cocos2d-x . I also accepting answer by someone who written in plain cocos2d.
Thanks iHungry