I wrote a quick spike to check performance using WPF, though I cannot for sure say that its using the GPU.
Still, see below. This scales an image to 33.5 (or whatever) times its original size.
public void Resize()
{
double scaleFactor = 33.5;
var originalFileStream = System.IO.File.OpenRead(@"D:\SkyDrive\Pictures\Random\Misc\DoIt.jpg");
var originalBitmapDecoder = JpegBitmapDecoder.Create(originalFileStream, BitmapCreateOptions.None, BitmapCacheOption.OnLoad);
BitmapFrame originalBitmapFrame = originalBitmapDecoder.Frames.First();
var originalPixelFormat = originalBitmapFrame.Format;
TransformedBitmap transformedBitmap =
new TransformedBitmap(originalBitmapFrame, new System.Windows.Media.ScaleTransform()
{
ScaleX = scaleFactor,
ScaleY = scaleFactor
});
int stride = ((transformedBitmap.PixelWidth * transformedBitmap.Format.BitsPerPixel) + 7) / 8;
int pixelCount = (stride * (transformedBitmap.PixelHeight - 1)) + stride;
byte[] buffer = new byte[pixelCount];
transformedBitmap.CopyPixels(buffer, stride, 0);
WriteableBitmap transformedWriteableBitmap = new WriteableBitmap(transformedBitmap.PixelWidth, transformedBitmap.PixelHeight, transformedBitmap.DpiX, transformedBitmap.DpiY, transformedBitmap.Format, transformedBitmap.Palette);
transformedWriteableBitmap.WritePixels(new Int32Rect(0, 0, transformedBitmap.PixelWidth, transformedBitmap.PixelHeight), buffer, stride, 0);
BitmapFrame transformedFrame = BitmapFrame.Create(transformedWriteableBitmap);
var jpegEncoder = new JpegBitmapEncoder();
jpegEncoder.Frames.Add(transformedFrame);
using (var outputFileStream = System.IO.File.OpenWrite(@"C:\DATA\Scrap\WPF.jpg"))
{
jpegEncoder.Save(outputFileStream);
}
}
The image I was testing was 495 x 360. It resized it to over 16k x 12k in a couple of seconds, including save out.
It resizes to 1.5x around 165 times a second in a single-core run. On an i7 and the GPU seemingly doing nothing, CPU at 20% I'd expect to get 5x more when multithreaded.
Performance profiling shows a hot path to wpfgfx_v0400.dll
which is the native WPF graphics library and is close to DirectX (look-up 'milcore' in Google).
So it might be accelerated, I don't know.
Luke