This code type checks and compiles but then crashes. How do I save a CGImage
to Data
so that I can read it in again later.
let cgi: CGImage? = ...
var mData = Data()
let imageDest = CGImageDestinationCreateWithData(mData as! CFMutableData,
kUTTypePNG, 1, nil)!
CGImageDestinationAddImage(imageDest, cgi!, nil)
CGImageDestinationFinalize(imageDest)
The last line crashes. Error in console is:
2018-01-17 19:25:43.656664-0500 HelloPencil[2799:3101092] -[_NSZeroData
appendBytes:length:]: unrecognized selector sent to instance 0x1c80029c0
2018-01-17 19:25:43.658420-0500 HelloPencil[2799:3101092] *** Terminating app
due to uncaught exception 'NSInvalidArgumentException', reason:
'-[_NSZeroData appendBytes:length:]: unrecognized selector
sent to instance 0x1c80029c0'
That cast from Data
to CFMutableData
was recommended by Xcode, but maybe it's wrong.