Hello. I am quite new to godot so hopefully it's not something obvious.
When I use add_child() in GDScript the child is getting the _process() calls automatically in its own script.
I made a Node2d GDExtension in C++ and want to add some Childs to this class. I can add them with add_child but the classes don't get the _process() call. I did set_process(true) inside the Child; In the documentation it says: Note: This method is only called if the node is present in the scene tree (i.e. if it's not an orphan). Do I understand I right that its in the scene tree when its added as a Child to the Parent which is inside the scene? The Parent gets the _process() calls by the way.
I also tried set_owner() once even I don't really know what It does π
I anyone has some hints that would be helpful.
Thank you