I'm quite new in Unity lightweight render pipeline and in my current prototype I've noticed a behaviour which surprised me a bit since I've never seen it using the built-in or the high definition render pipeline. I have a simple cube and I've assigned a yellow material to it. When I move the camera position to the top the cube material fades out to grey. Why does that happen?
Camera Y position at around 20
Camera Y position at around 47
Is that a lightweight behaviour or is there a opportunity to make the material appear in yellow like in the other pipelines? That only happens when controlling the camera in perspective mode btw. Post processing is active in default scene but I've disabled it to secure it´s not a PP setting.
Would be cool if someone could drop a short message about that. I've searched on google but I wasn't able to find information about that behaviour.
Thanks in advance!