I want to build a pulsing animation on a simple UIImageView. The ImageView will grow a little bit bigger, then go back to its original size.
I used the following code:
- (void) doCoolAnimation {
[UIView beginAnimations:@"glowingAnimation" context:nil];
[UIView setAnimationRepeatAutoreverses:YES];
[UIView setAnimationRepeatCount:INT_MAX];
[UIView setAnimationDuration:0.25];
[UIView setAnimationBeginsFromCurrentState:YES];
imageView.transform = CGAffineTransformMakeScale(1.15, 1.15);
[UIView commitAnimations];
}
This works fine on iOS3 but works only partially on iOS4.
I have a UITabBarController with 2 views in it. In the first one is the imageView with the animation, and the animation starts as soon as the view is loaded. But after I switch to the second view (using TabBar) and back, the animation is not running anymore on iOS4. (But on iOS3 I can switch between these 2 views and the animation still works fine.)
I also tried with a timer that calls doCoolAnimation every second, but that does not help to start the animation again.
Can someone explain why after view switching the animation is gone? Is there a workaround that can make it work on iOS4?