Indeed you do not receive chunked, but the content is chunked. You have to draw a picture for yourself how any buffer you receive might look. It's not like you receive one chunk at the time. Sometimes you have some data of the previous chunk, the line indicating the size of the new chunk, followed by some chunk data. Some other time you just receive just a bit of chunk data. Another time a bit of chunk data and a part of the line indicating the new chunk, etc, etc. Imagine the worst case scenarios, this isn't easy. Read this: http://www.jmarshall.com/easy/http/
Before you can use the following piece of code receive all the headers until the empty line. Where the content starts in the buffer is nContentStart
. The code uses some in-house classes I cannot share but you should get the idea ;) As far as I tested it works like expected and does not leak memory. Although since this isn't easy I cannot be completely sure!
if (bChunked)
{
int nOffset = nContentStart;
int nChunkLen = 0;
int nCopyLen;
while (true)
{
if (nOffset >= nDataLen)
{pData->SetSize(0); Close(); ASSERTRETURN(false);}
// copy data of previous chunk to caller's buffer
if (nChunkLen > 0)
{
nCopyLen = min(nChunkLen, nDataLen - nOffset);
n = pData->GetSize();
pData->SetSize(n + nCopyLen);
memcpy(pData->GetPtr() + n, buf.GetPtr() + nOffset, nCopyLen);
nChunkLen -= nCopyLen;
ASSERT(nChunkLen >= 0);
nOffset += nCopyLen;
if (nChunkLen == 0)
nOffset += strlen(lpszLineBreak);
ASSERT(nOffset <= nDataLen);
}
// when previous chunk is copied completely, process new chunk
if (nChunkLen == 0 && nOffset < nDataLen)
{
// chunk length is specified on first line
p1 = buf.GetPtr() + nOffset;
p2 = strstr(p1, lpszLineBreak);
while (!p2) // if we can't find the line break receive more data until we do
{
buf.SetSize(nDataLen + RECEIVE_BUFFER_SIZE + 1);
nReceived = m_socket.Receive((BYTE*)buf.GetPtr() + nDataLen, RECEIVE_BUFFER_SIZE);
if (nReceived == -1)
{pData->SetSize(0); Close(); ASSERTRETURN(false);} // connection error
if (nReceived == 0)
{pData->SetSize(0); Close(); ASSERTRETURN(false);} // all data already received but did not find line break
nDataLen += nReceived;
buf[nDataLen] = 0;
p1 = buf.GetPtr() + nOffset; // address of buffer likely changed
p2 = strstr(p1, lpszLineBreak);
}
*p2 = 0;
p2 += strlen(lpszLineBreak);
p3 = strchr(p1, ';');
if (p3)
*p3 = 0;
if (sscanf(p1, "%X", &nChunkLen) != 1)
{pData->SetSize(0); Close(); ASSERTRETURN(false);}
if (nChunkLen < 0)
{pData->SetSize(0); Close(); ASSERTRETURN(false);}
if (nChunkLen == 0)
break; // last chunk received
// copy the following chunk data to caller's buffer
nCopyLen = min(nChunkLen, buf.GetPtr() + nDataLen - p2);
n = pData->GetSize();
pData->SetSize(n + nCopyLen);
memcpy(pData->GetPtr() + n, p2, nCopyLen);
nChunkLen -= nCopyLen;
ASSERT(nChunkLen >= 0);
nOffset = (p2 - buf.GetPtr()) + nCopyLen;
if (nChunkLen == 0)
nOffset += strlen(lpszLineBreak);
if (nChunkLen == 0 && nOffset < nDataLen)
continue; // a new chunk starts in this buffer at nOffset, no need to receive more data
}
// receive more data
buf.SetSize(RECEIVE_BUFFER_SIZE + 1);
nDataLen = m_socket.Receive((BYTE*)buf.GetPtr(), RECEIVE_BUFFER_SIZE);
if (nDataLen == -1)
{pData->SetSize(0); Close(); ASSERTRETURN(false);}
if (nDataLen == 0)
{pData->SetSize(0); Close(); ASSERTRETURN(false);}
buf[nDataLen] = 0;
nOffset = 0;
}
// TODO: receive optional footers and add them to m_headers
}
recv
? – CistaceousrecvBuf
is never modified ifrecv
returns an error, so printing that is pointless. – Cistaceous