I am trying to reason about how a simple server implemented in C with sockets can handle concurrent clients. Let's say a simple server waits for a client to connect and then read a message sent from the client. read() is a blocking function so the server will block until a client writes to it. If we assume two clients are concurrently writing to the server. The server will wake up to one of them but what will happen to the other one? is the server still "listening" while handling the request from the first client? I know that the bind function takes an int as the second argument that specifies the backlog (5 by default). does that mean that only 5 clients can connect concurrently to a server? If thats true, how are servers that handle multiple concurrent connections are implemented?
You should threads. Usually servers have a main thread which listens for connections. If a connection is made, the main thread creates another thread and passes that connection to the newly created thread. This way the connections are handled while the main thread is still able to listen for new connections.
Edit: Here is the listen():
listen(int socket_fd, int backlog)
For a given listening socket, the kernel maintains two queues:
- An incomplete connection queue for which SYN has been received but three-way handshaking (TCP) has not completed. (SYN_RCV state) A complete connection queue.
- Three-way handshaking done. (ESTABLISHED state) the backlog argument historically specifies sum of both queues. But there is no formal definition of what backlog means.
The select(2)
and poll(2)
system calls were invented to deal with this exact situation (with non-blocking sockets
).
Then there is a multi-process approach with fork(2)
, and then, of course, the server could be implemented with threads.
The best solution for your case depends on your specific requirements.
using this function in the server:
int listen(int sockfd, int backlog);
The 'backlog' indicates how many outstanding clients can be trying to connect at one time.
When this function returns:
int accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen);
then immediately , passing the 'sockfd' parameter to the
int pthread_create(pthread_t *thread, const pthread_attr_t *attr,
void *(*start_routine) (void *), void *arg);
to have the thread handle the communication with the client.
Note: creating a thread is expensive and slow, so a 'pool' of threads should be initially created and activate one for each client connection and when the client disconnects, return the thread to the pool
You should threads. Usually servers have a main thread which listens for connections. If a connection is made, the main thread creates another thread and passes that connection to the newly created thread. This way the connections are handled while the main thread is still able to listen for new connections.
Edit: Here is the listen():
listen(int socket_fd, int backlog)
For a given listening socket, the kernel maintains two queues:
- An incomplete connection queue for which SYN has been received but three-way handshaking (TCP) has not completed. (SYN_RCV state) A complete connection queue.
- Three-way handshaking done. (ESTABLISHED state) the backlog argument historically specifies sum of both queues. But there is no formal definition of what backlog means.
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