In swift I've successfully made an animated bezier path
which is contained inside a CAShapeLayer
. My only problem is implementing it onto other screen sizes. Does anybody know how I can scale the CAShapeLayer
with the path inside of it?
i.e. make it half the original size.
How to scale a CAShapeLayer
Asked Answered
Use this function:
var shapelayer:CAShapeLayer
shapelayer.transform = CATransform3DMakeScale(, ,)
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Rohr
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