I see a very strange behavior in one of my apps since a few days. A UIAlertController crashes as soon as I add a second action. Here is the code>
let alertController = UIAlertController.init(title: title, message: message, preferredStyle: .Alert)
for action in actions
{
alertController.addAction(action)
}
actions
is an array containing UIAlertAction elements, in my case 2. I already tried reordering the actions to see if there was a problem with a specific UIAlertAction object, but no, the app always crashes when adding the second action. I create them like this:
let cancelAction = UIAlertAction.init(title: "Cancel", style: .Cancel)
{ (action:UIAlertAction!) -> Void in
print("User cancelled action");
}
Edit: here is how I create the array:
showAlertView("Proceed", message: proceedMessage, actions: [cancelAction, proceedAction])
Edit end
Most of this code comes from the Apple tutorials with little changes. The debugger is immediately jumping to the class AppDelegate: ...
line with no other information then SIGABRT and in the crash logs I see this:
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Triggered by Thread: 0
Filtered syslog:
None found
Last Exception Backtrace:
0 CoreFoundation 0x1832c6db0 __exceptionPreprocess + 124
1 libobjc.A.dylib 0x18292bf80 objc_exception_throw + 56
2 CoreFoundation 0x1832c6c80 +[NSException raise:format:arguments:] + 108
3 Foundation 0x183c4c154 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 112
4 UIKit 0x188897c24 -[UIAlertController addAction:] + 220
5 MyApp 0x10007bb60 0x10006c000 + 64352
6 MyApp 0x10007b648 0x10006c000 + 63048
7 MyApp 0x10007929c 0x10006c000 + 53916
8 MyApp 0x100079554 0x10006c000 + 54612
9 UIKit 0x1886de1a8 -[UIApplication _handleNonLaunchSpecificActions:forScene:withTransitionContext:completion:] + 2676
10 UIKit 0x1886cbf84 -[UIApplication workspace:didReceiveActions:] + 136
11 FrontBoardServices 0x184c677ac __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ + 36
12 FrontBoardServices 0x184c67618 -[FBSSerialQueue _performNext] + 168
13 FrontBoardServices 0x184c679c8 -[FBSSerialQueue _performNextFromRunLoopSource] + 56
14 CoreFoundation 0x18327d09c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 24
15 CoreFoundation 0x18327cb30 __CFRunLoopDoSources0 + 540
16 CoreFoundation 0x18327a830 __CFRunLoopRun + 724
17 CoreFoundation 0x1831a4c50 CFRunLoopRunSpecific + 384
18 GraphicsServices 0x184a8c088 GSEventRunModal + 180
19 UIKit 0x18848e088 UIApplicationMain + 204
20 MyApp 0x10007d984 0x10006c000 + 72068
21 libdyld.dylib 0x182d428b8 start + 4
Does anybody have any idea? The strangest thing is, that the same code worked a couple of days ago. As I have a lot of problems with Xcode 7.3 after upgrading from Yosemite to El Capitan (basically it's almost unusable and constantly crashing) I re-installed it recently. But the code is the same...
Best regrads Bjoern
.addAction
, then it shows the SIGABRT. @Oxyhydrogen I did a Clean as well as uninstalling and re-installing the app. Nothing worked so far. – Julejulee0x188897c24 <+220>: mov x0, x24
– JulejuleeaddAction()
directly, without the loop, the app crashes on the secondaddAction
call. – Julejulee