I am currently writing an application that reads a zip file in my assets folder which contains a bunch of images. I am using the ZipInputStream
API to read the contents and then writing each file to my: Environment.getExternalStorageDirectory()
directory. I have everything working but the first time the application is run writing the images to the storage directory is INCREDIBLY slow. It takes about about 5 minutes to write my images to disc. My code looks like this:
ZipEntry ze = null;
ZipInputStream zin = new ZipInputStream(getAssets().open("myFile.zip"));
String location = getExternalStorageDirectory().getAbsolutePath() + "/test/images/";
//Loop through the zip file
while ((ze = zin.getNextEntry()) != null) {
File f = new File(location + ze.getName());
//Doesn't exist? Create to avoid FileNotFoundException
if(f.exists()) {
f.createNewFile();
}
FileOutputStream fout = new FileOutputStream(f);
//Read contents and then write to file
for (c = zin.read(); c != -1; c = zin.read()) {
fout.write(c);
}
}
fout.close();
zin.close();
The process of reading the contents of the particular entry and then writing to it is VERY slow. I am assuming it is more to do with reading than writing. I've read that you can use a byte[]
array buffer to speed up the process but this does not seem to work! I tried this but it only read part of the file...
FileOutputStream fout = new FileOutputStream(f);
byte[] buffer = new byte[(int)ze.getSize()];
//Read contents and then write to file
for (c = zin.read(buffer); c != -1; c = zin.read(buffer)) {
fout.write(c);
}
}
When I do that I only get about 600-800 bytes written. Is there a way to speed this up?? Have I implemented the buffer array incorrectly??