This is my first post. Is it possible to change the speed of a playback during playback? I want to simulate a car engine sound and for this the first step is to change the speed of a looped sample according to the RPM of the engine. I know how to increase the speed of a complete sample using pyaudio by changing the rate of the wave file, but I want to have a contineous change of the rate. Is this possible without using the scikits.samplerate package, which allows resampling (and is quite old) or pysonic, which is superold?
This is what I have at the moment:
import pygame, sys
import numpy as np
import pyaudio
import wave
from pygame.locals import *
import random as rd
import os
import time
pygame.init()
class AudioFile:
chunk = 1024
def __init__(self, file, speed):
""" Init audio stream """
self.wf = wave.open(file, 'rb')
self.speed = speed
self.p = pyaudio.PyAudio()
self.stream = self.p.open(
format = self.p.get_format_from_width(self.wf.getsampwidth()),
channels = 1,
rate = speed,
output = True)
def play(self):
""" Play entire file """
data = self.wf.readframes(self.chunk)
while data != '':
self.stream.write(data)
def close(self):
""" Graceful shutdown """
self.stream.close()
self.p.terminate()
a = AudioFile("wave.wav")
a.play()