There is another way to approach this using the Google Earth Api. I know it is javascript, but I thought it was a novel way to solve the problem.
Anyhow, I have put together a full working solution here - notice it works for rivers too: http://www.msa.mmu.ac.uk/~fraser/ge/coord/
The basic idea I have used is implement the hiTest method of the GEView object in the Google Earth Api.
Take a look at the following example of the hitest from Google.
http://earth-api-samples.googlecode.com/svn/trunk/examples/hittest.html
The hitTest method is supplied a random point on the screen in (pixel coordinates) for which it returns a GEHitTestResult object that contains information about the geographic location corresponding to the point. If one uses the GEPlugin.HIT_TEST_TERRAIN mode with the method one can limit results only to land (terrain) as long as we screen the results to points with an altitude > 1m
This is the function I use that implements the hitTest:
var hitTestTerrain = function()
{
var x = getRandomInt(0, 200); // same pixel size as the map3d div height
var y = getRandomInt(0, 200); // ditto for width
var result = ge.getView().hitTest(x, ge.UNITS_PIXELS, y, ge.UNITS_PIXELS, ge.HIT_TEST_TERRAIN);
var success = result && (result.getAltitude() > 1);
return { success: success, result: result };
};
Obviously you also want to have random results from anywhere on the globe (not just random points visible from a single viewpoint). To do this I move the earth view after each successful hitTestTerrain
call. This is achieved using a small helper function.
var flyTo = function(lat, lng, rng)
{
lookAt.setLatitude(lat);
lookAt.setLongitude(lng);
lookAt.setRange(rng);
ge.getView().setAbstractView(lookAt);
};
Finally here is a stripped down version of the main code block that calls these two methods.
var getRandomLandCoordinates = function()
{
var test = hitTestTerrain();
if (test.success)
{
coords[coords.length] = { lat: test.result.getLatitude(), lng: test.result.getLongitude() };
}
if (coords.length <= number)
{
getRandomLandCoordinates();
}
else
{
displayResults();
}
};
So, the earth moves randomly to a postition
The other functions in there are just helpers to generate the random x,y and random lat,lng numbers, to output the results and also to toggle the controls etc.
I have tested the code quite a bit and the results are not 100% perfect, tweaking the altitude
to something higher, like 50m solves this but obviously it is diminishing the area of possible selected coordinates.
Obviously you could adapt the idea to suit you needs. Maybe running the code multiple times to populate a database or something.