CGSize(width: 360, height: 480)
and CGSizeMake(360, 480)
seem to have the same effect. Is one preferred to the other? What is the difference?
The CGSize
constructor is a Swift extension on CGSize
:
extension CGSize {
public static var zero: CGSize { get }
public init(width: Int, height: Int)
public init(width: Double, height: Double)
}
CGSizeMake
is a leftover inline function bridged from Objective-C:
/*** Definitions of inline functions. ***/
// ...
public func CGSizeMake(width: CGFloat, _ height: CGFloat) -> CGSize
Both have the same functionality in Swift, the CGSize
constructor is just more "Swifty" than the other and provided as a convenience.
CGSize(...)
is cleaner than CGSizeMake(...)
. –
Trantham CGRectGetMidX
CGRectGetWidth
and the like. –
Jaquiss CGRectGet[X]
functions should still work the same way in Swift, although I'm not really sure if that's what you're asking. If that's not what you're asking, you should ask a new question. –
Trantham CGRect
normalization in Swift here: https://mcmap.net/q/1922664/-accessing-cgrect-values-directly-vs-normalizing-them-in-swift-objective-c-rules-still-valid/2415822 –
Trantham While as functionality they don't have any difference, CGSizeMake()
is/will be deprecated. It is easier to write and read CGSize()
, so Apple prefers you to use CGSize()
for the future.
So in case if you are talking about the difference on usability aspect then there is no basic difference between CGSize()
and CGSizeMake()
.
But if you are talking about structural and programatic difference between this twos then here is some code snippet structure and explanation as well.
CGSize()
struct CGSize { var width: CGFloat var height: CGFloat init() init(width width: CGFloat, height height: CGFloat) }
CGSizeMake()
func CGSizeMake(_ width: CGFloat, _ height: CGFloat) -> CGSize
Explanation:-
On the first case here i.e. CGSize()
, the code clearly demonstrates that its a structure which generally takes height and width as CGFloat()
and represent a distance vector but not a physical size. As a vector the value could be negative.
On another hand in case of CGSizeMake()
, we can easily understand that its a function rather than a structure. It generally takes height and width as CGFloat()
and returns a CGSize()
structure.
Example:-
CGSize()
var sizeValue = CGSize(width: 20, height: 30) //Taking Width and Height
CGSizeMake()
var sizeValue = CGSizeMake(20,30) //Taking Width and Height too but without named parameters
Now in case of pure swift usage and code CGSize()
is much simpler and understandable than CGSizeMake()
. You can get that from the above example right..!!!!
Thanks,
Hope This Helped.
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