CATransaction
and CATransition
are indeed different beasts...
It seems that the missing bit in your understanding is about CATransaction
; once you get that, then maybe all the pieces will fall into place by themselves.
A CATransaction
is always created every time you have a Core animation going on.
Every modification to a layer is part of a transaction. CATransaction is the Core Animation class responsible for batching multiple layer-tree modifications into atomic updates to the render tree.
(source)
What happens is that if you do not specify one explicitly, then an implicit CATransaction
is created for you.
You can create an explicit transaction (by means of [CATransaction begin/commit]
) to tune several parameters of an animation, like whether default animations should be used, how long they are etc. Those are all described in CATransaction
reference.
Explicit transactions are particularly useful when setting the properties of many layers at the same time (for example, while laying out multiple layers), temporarily disabling layer actions, or temporarily changing the duration of resulting implied animations.
So, resuming it all, CATransaction is the "big umbrella" under which a core animation animation is run, wether it is a CABasicAnimation
, a CATransition
, or group animation. It allows you to set some general parameters affecting the way the animation/transition takes place and if you do not provide one, a default (implicit) one is used.
Hope this helps.