I have 1 interface:
public interface ISummary
{
int EventId {get; set;}
}
And many concrete classes that implement this interface:
public class EmployeeSummary : ISummary
{
public int EventId {get; set;},
public int TotalUniqueCount {get; set;}
public int Location {get; set;}
}
public class CarSummary : ISummary
{
public int EventId {get; set;}
public int TotalMiles {get; set;}
public int TotalHours {get; set;}
}
etc....
The only shared property is the EventId
. Is there a way to have 1 factory method that creates all of these summary objects? I want 1 entry point which decides which objects to create.
So something like:
public ISummary CreateSummary(ConcreteObjectType with properties)
{
if EmployeeSummary
--Call this method to create and return EmployeeSummary
if CarSummary
--Call this method create and return CarSummary
}
I want all calls within other classes to call this method rather than creating the objects themselves.
The part I am struggling with is how do I pass the properties to assign to the objects to this CreateSummary
method since all the properties on the objects will be different?
I am open to changing the objects at this point at well if there is a better design pattern I should be using here.