That blog post is pretty inaccurate.
As far as I know C++ ABI changes have been introduced with every major release of GCC (i.e. those with different first or second version number components).
Not true. The only C++ ABI changes introduced since GCC 3.4 have been backward-compatible, meaning the C++ ABI has been stable for nearly nine years.
To make matters worse, most major Linux distributions use GCC snapshots and/or patch their GCC versions, making it virtually impossible to know exactly what GCC versions you might be dealing with when you distribute binaries.
The differences between distributions' patched versions of GCC are minor, and not ABI changing, e.g. Fedora's 4.6.3 20120306 (Red Hat 4.6.3-2) is ABI compatible with the upstream FSF 4.6.x releases and almost certainly with any 4.6.x from any other distro.
On GNU/Linux GCC's runtime libraries use ELF symbol versioning so it's easy to check the symbol versions needed by objects and libraries, and if you have a libstdc++.so
that provides those symbols it will work, it doesn't matter if it's a slightly different patched version from another version of your distro.
but no C++ code (or any code using the C++ runtime support) may be linked dynamically if this is to work.
This is not true either.
That said, statically linking to libstdc++.a
is one option for you.
The reason it might not work if you dynamically load a library (using dlopen
) is that libstdc++ symbols it depends on might not have been needed by your application when you (statically) linked it, so those symbols will not be present in your executable. That can be solved by dynamically-linking the shared library to libstdc++.so
(which is the right thing to do anyway if it depends on it.) ELF symbol interposition means symbols that are present in your executable will be used by the shared library, but others not present in your executable will be found in whichever libstdc++.so
it links to. If your application doesn't use dlopen
you don't need to care about that.
Another option (and the one I prefer) is to deploy the newer libstdc++.so
alongside your application and ensure it is found before the default system libstdc++.so
, which can be done by forcing the dynamic linker to look in the right place, either using $LD_LIBRARY_PATH
environment variable at run-time, or by setting an RPATH
in the executable at link-time. I prefer to use RPATH
as it doesn't rely on the environment being set correctly for the application to work. If you link your application with '-Wl,-rpath,$ORIGIN'
(note the single quotes to prevent the shell trying to expand $ORIGIN
) then the executable will have an RPATH
of $ORIGIN
which tells the dynamic linker to look for shared libraries in the same directory as the executable itself. If you put the newer libstdc++.so
in the same directory as the executable it will be found at run-time, problem solved. (Another option is to put the executable in /some/path/bin/
and the newer libstdc++.so in /some/path/lib/
and link with '-Wl,-rpath,$ORIGIN/../lib'
or any other fixed location relative to the executable, and set the RPATH relative to $ORIGIN
)
-static-libstdc++
option, you would just use-static
– Cesarkernel too old
error in some ubuntu 1404 system. The glibc.so is likekernel32.dll
in window, it is part of operation system interface, we should not embed it in our binary. You can useobjdump -T [binary path]
to see it dynamically-loadedlibstdc++.so
or not. For golang programer, you can add#cgo linux LDFLAGS: -static-libstdc++ -static-libgcc
before import "C" – Atrophy-static-libstdc++
not-static
solibc.so
will not be statically linked. – Cesar