I'm developing an AR app using the gyro. I have use an apple code example pARk. It use the rotation matrix to calculate the position of the coordinate and it do really well, but now I'm trying to implement a "radar" and I need to rotate this in function of the device heading. I'm using the CLLocationManager heading but it's not correct.
The question is, how can I get the heading of the device using the CMAttitude to reflect exactly what I get in the screen??
I'm new with rotation matrix and that kind of things.
This is part of the code used to calculate the AR coordinates. Update the cameraTransform with the attitude:
CMDeviceMotion *d = motionManager.deviceMotion;
if (d != nil) {
CMRotationMatrix r = d.attitude.rotationMatrix;
transformFromCMRotationMatrix(cameraTransform, &r);
[self setNeedsDisplay];
}
and then in the drawRect code:
mat4f_t projectionCameraTransform;
multiplyMatrixAndMatrix(projectionCameraTransform, projectionTransform, cameraTransform);
int i = 0;
for (PlaceOfInterest *poi in [placesOfInterest objectEnumerator]) {
vec4f_t v;
multiplyMatrixAndVector(v, projectionCameraTransform, placesOfInterestCoordinates[i]);
float x = (v[0] / v[3] + 1.0f) * 0.5f;
float y = (v[1] / v[3] + 1.0f) * 0.5f;
I also rotate the view with the pitch angle. The motions updates are started using the north:
[motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXTrueNorthZVertical];
So I think that must be possible to get the "roll"/heading of the device in any position (with any pitch and yaw...) but I don't know how.