I connected Visual Studio Code to Godot, but the main problem is that debug does not work. I already tried to fix debug using this guide: but it didn't work completely. At first Debug works fine but as soon as I exit any function in the script it requires Node.cs. I have no idea what it is and what to do with it. I have not yet meet any guides or anything similar where there would be a solution to this problem
I am in the same situation, still not able to make VSCode debug to work with Godot
What are you Trying to Achieve and why would you want to Debug Node.cs?
As far as I know your Debugger does work as intended, Node.cs referees to the Godot specific Node class.
I am new to Godot myself but as far as I know this is exactly what's supposed to happen, since Node.cs is a Godot specific class you aren't really meant to Debug it, you can check the class and it's functions out, but you are only really meant to debug you own code.
Inkling my code itself is trying to connect to Node.cs, I don’t know why this is happening
Salsbury When did the problem start?
Salsbury I realized what the problem was. When debugging, you must always click step over and not step Into. Also, you must not go beyond the functions
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