By default, UNICODE
is defined in Visual Studio 2010. Either call MessageBoxA()
instead of using the MessageBox()
define, or pass a wide string literal (L"First Win32 Program"
and L"Window Title"
). Or, if you really care about being able to build without UNICODE
defined, use the TEXT()
macro around your string literals: TEXT("First Win32 Program")
(this is the same as L"First Win32 Program"
when UNICODE
is defined, but it will be "First Win32 Program"
when UNICODE
is not defined).
For more information about UNICODE
and how it affects what APIs are called, see http://msdn.microsoft.com/en-us/goglobal/bb688113.aspx. Specifically, the sections below "Creating Win32 Unicode Applications".
On a side note: All Windows operating systems supported by Microsoft today are Unicode native. I would recommend to always favor the "wide" API. In this case, MessageBoxW()
, which is what MessageBox()
is defined to be when UNICODE
is set. The days of using the TEXT()
macro and compiling without UNICODE
defined should be behind us.