For that you have to create a method channel in your_flutter_project\windows\runner\flutter_window.cpp.
1. include below modules in the file:
#include <flutter/binary_messenger.h>
#include <flutter/standard_method_codec.h>
#include <flutter/method_channel.h>
#include <flutter/method_result_functions.h>
2. Then add below method before onCreate() function:
void initMethodChannel(flutter::FlutterEngine* flutter_instance) {
// name your channel
const static std::string channel_name("test_channel");
auto channel =
std::make_unique<flutter::MethodChannel<>>(
flutter_instance->messenger(), channel_name,
&flutter::StandardMethodCodec::GetInstance());
channel->SetMethodCallHandler(
[](const flutter::MethodCall<>& call,
std::unique_ptr<flutter::MethodResult<>> result) {
// cheack method name called from dart
if (call.method_name().compare("test") == 0) {
// do whate ever you want
result->Success("pass result here");
}
else {
result->NotImplemented();
}
});
}
3. Now call this method in the onCreate() function after plugins registration:
// other codes
// the plugins registrations
RegisterPlugins(flutter_controller_->engine());
// initialize method channel here
initMethodChannel(flutter_controller_->engine());
run_loop_->RegisterFlutterInstance(flutter_controller_->engine());
// other codes
Finally just create a method channel in your dart file and invoke method(in this example 'test' method):
MethodChannel channel = MethodChannel('test_channel');
var result = await channel.invokeMethod('test');
Here is the complete edited flutter_windows.cpp file:
#include "flutter_window.h"
#include <optional>
#include "flutter/generated_plugin_registrant.h"
#include <flutter/binary_messenger.h>
#include <flutter/standard_method_codec.h>
#include <flutter/method_channel.h>
#include <flutter/method_result_functions.h>
#include <iostream>
using namespace std;
FlutterWindow::FlutterWindow(RunLoop* run_loop,
const flutter::DartProject& project)
: run_loop_(run_loop), project_(project) {}
FlutterWindow::~FlutterWindow() {}
void initMethodChannel(flutter::FlutterEngine* flutter_instance) {
const static std::string channel_name("test_channel");
auto channel =
std::make_unique<flutter::MethodChannel<>>(
flutter_instance->messenger(), channel_name,
&flutter::StandardMethodCodec::GetInstance());
channel->SetMethodCallHandler(
[](const flutter::MethodCall<>& call, std::unique_ptr<flutter::MethodResult<>> result) {
if (call.method_name().compare("test") == 0) {
// do whate ever you want
result->Success("pass result here");
}
else {
result->NotImplemented();
}
});
}
bool FlutterWindow::OnCreate() {
if (!Win32Window::OnCreate()) {
return false;
}
RECT frame = GetClientArea();
// The size here must match the window dimensions to avoid unnecessary surface
// creation / destruction in the startup path.
flutter_controller_ = std::make_unique<flutter::FlutterViewController>(
frame.right - frame.left, frame.bottom - frame.top, project_);
// Ensure that basic setup of the controller was successful.
if (!flutter_controller_->engine() || !flutter_controller_->view()) {
return false;
}
RegisterPlugins(flutter_controller_->engine());
// initialize method channel here **************************************************
initMethodChannel(flutter_controller_->engine());
run_loop_->RegisterFlutterInstance(flutter_controller_->engine());
SetChildContent(flutter_controller_->view()->GetNativeWindow());
return true;
}
void FlutterWindow::OnDestroy() {
if (flutter_controller_) {
run_loop_->UnregisterFlutterInstance(flutter_controller_->engine());
flutter_controller_ = nullptr;
}
Win32Window::OnDestroy();
}
LRESULT
FlutterWindow::MessageHandler(HWND hwnd, UINT const message,
WPARAM const wparam,
LPARAM const lparam) noexcept {
// Give Flutter, including plugins, an opporutunity to handle window messages.
if (flutter_controller_) {
std::optional<LRESULT> result =
flutter_controller_->HandleTopLevelWindowProc(hwnd, message, wparam,
lparam);
if (result) {
return *result;
}
}
switch (message) {
case WM_FONTCHANGE:
flutter_controller_->engine()->ReloadSystemFonts();
break;
}
return Win32Window::MessageHandler(hwnd, message, wparam, lparam);
}
ffi
, using the win32 plugin. See pub.dev/packages/win32 – Findlay