I have ball that is bouncing around the scree, something like pong.
Radius of ball depend on the with of screen.
I have found that ball is not going with same speed on iPhone and iPad.
Because ball is bigger on iPad, so it has bigger ball.physicsBody.mass
.
Question
How to properly fix this ?
I have found two way:
First is: SpriteKit iPhone/iPad different resolution, need same physics to change SKPhysicsWorld
.
Second is: SpriteKit ball speed differ on size to fix mass
of ball.
I think that fixing the mass
of ball is proper way.
Am I correct ?