I added a rigid body to a cube with no script and with a collier but instead, it falls upwards instead of downwards. I have tried changing the mass to a negative number to reverse the gravity but when i run it automatically changes back to default.
Does anyone know why this happens and how i can fix it?
Im using unity version 2019.2,
Edit
→ Project Settings
→ Physics
Your gravity should be set to a negative number
I tried doing that, yet, the objects are still falling upwards. i changed the editor, i tried to re-install unity and the objects are still falling upwards instead of falling downwards. can someone please help??? ;w;
I happened to me also yesterday. For the character which was going upwards, I removed the animator controller from it to see what happens. The character then fell downwards. I am new into Unity and don't know what this has to do with animations.
– GarvyRigidbody in newer versions has a gravity scale option. make sure this is set to 1.
– ObsequentBy any chance, didn’t you make the camera itself rigid body? It happened to me, so it might be the issue
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thanks, my gravity in project settings was set to 24 and when i changed it to -1 it fixed the problem.
– Emolumentit's usually set to -9.8 (earths gravity)
– Obsequent