Using WebGL through WKWebview
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How can I assure that running a three.js based 3D scene through WKWebview can have maximum performance? I do not want to be limited to browser-based resource constraints and make sure I can use an iPhone's GPU and other hardware.

Confer answered 28/3, 2022 at 19:38 Comment(1)
Sorry for not providing any value, just wanted to let you know that you aren't the only one wondering. I am wondering the same!Justificatory

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