I have a Unity 2020.3.32f1 game and need to fix Google Play login. I upgraded to 0.11.1
Now I get an exception
AndroidJavaException: java.lang.ClassNotFoundException: com.google.android.gms.games.PlayGames
when I try to init the library
public GooglePlayService() { InitStatus = InitStatus.NotInitialized; LoginStatus = LoginStatus.NotLoggedIn; PlayGamesPlatform.DebugLogEnabled = true; PlayGamesPlatform.Activate(); Log("PlayGamesPlatform.Activated"); }
Following their instructions on adding Proguard and minify did not help.
I am a bit of an Android noob so it's probably something basic.
Notes:
- I ran the Android dependency resolver.
- Minify is turned on for release
- Min API Level 19
- Target API level 30
- I am using the internal build system
- No strange characters in my project path