Perhaps this is more of a math question than a programming question, but I've been trying to implement the rotating calipers algorithm in XNA.
I've deduced a convex hull from my point set using a monotone chain as detailed on wikipedia.
Now I'm trying to model my algorithm to find the OBB after the one found here: http://www.cs.purdue.edu/research/technical_reports/1983/TR%2083-463.pdf
However, I don't understand what the DOTPR and CROSSPR methods it mentions on the final page are supposed to return.
I understand how to get the Dot Product of two points and the Cross Product of two points, but it seems these functions are supposed to return the Dot and Cross Products of two edges / line segments. My knowledge of mathematics is admittedly limited but this is my best guess as to what the algorithm is looking for
public static float PolygonCross(List<Vector2> polygon, int indexA, int indexB)
{
var segmentA1 = NextVertice(indexA, polygon) - polygon[indexA];
var segmentB1 = NextVertice(indexB, polygon) - polygon[indexB];
float crossProduct1 = CrossProduct(segmentA1, segmentB1);
return crossProduct1;
}
public static float CrossProduct(Vector2 v1, Vector2 v2)
{
return (v1.X * v2.Y - v1.Y * v2.X);
}
public static float PolygonDot(List<Vector2> polygon, int indexA, int indexB)
{
var segmentA1 = NextVertice(indexA, polygon) - polygon[indexA];
var segmentB1 = NextVertice(indexB, polygon) - polygon[indexB];
float dotProduct = Vector2.Dot(segmentA1, segmentB1);
return dotProduct;
}
However, when I use those methods as directed in this portion of my code...
while (PolygonDot(polygon, i, j) > 0)
{
j = NextIndex(j, polygon);
}
if (i == 0)
{
k = j;
}
while (PolygonCross(polygon, i, k) > 0)
{
k = NextIndex(k, polygon);
}
if (i == 0)
{
m = k;
}
while (PolygonDot(polygon, i, m) < 0)
{
m = NextIndex(m, polygon);
}
..it returns the same index for j, k when I give it a test set of points:
List<Vector2> polygon = new List<Vector2>()
{
new Vector2(0, 138),
new Vector2(1, 138),
new Vector2(150, 110),
new Vector2(199, 68),
new Vector2(204, 63),
new Vector2(131, 0),
new Vector2(129, 0),
new Vector2(115, 14),
new Vector2(0, 138),
};
Note, that I call polygon.Reverse to place these points in Counter-clockwise order as indicated in the technical document from perdue.edu. My algorithm for finding a convex-hull of a point set generates a list of points in counter-clockwise order, but does so assuming y < 0 is higher than y > 0 because when drawing to the screen 0,0 is the top left corner. Reversing the list seems sufficient. I also remove the duplicate point at the end.
After this process, the data becomes:
- Vector2(115, 14)
- Vector2(129, 0)
- Vector2(131, 0)
- Vector2(204, 63)
- Vector2(199, 68)
- Vector2(150, 110)
- Vector2(1, 138)
- Vector2(0, 138)
This test fails on the first loop when i equals 0 and j equals 3. It finds that the cross-product of the line (115,14) to (204,63) and the line (204,63) to (199,68) is 0. It then find that the dot product of the same lines is also 0, so j and k share the same index.
In contrast, when given this test set: http://www.wolframalpha.com/input/?i=polygon+%282%2C1%29%2C%281%2C2%29%2C%281%2C3%29%2C%282%2C4%29%2C%284%2C4%29%2C%285%2C3%29%2C%283%2C1%29
My code successfully returns this OBB: http://www.wolframalpha.com/input/?i=polygon+%282.5%2C0.5%29%2C%280.5%2C2.5%29%2C%283%2C5%29%2C%285%2C3%29
I've read over the C++ algorithm found on http://www.geometrictools.com/LibMathematics/Containment/Wm5ContMinBox2.cpp but I'm too dense to follow it completely. It also appears to be very different than the other one detailed in the paper above.
Does anyone know what step I'm skipping or see some error in my code for finding the dot product and cross product of two line segments? Has anyone successfully implemented this code before in C# and have an example?