I'm trying to compile the Adobe tutorial ANE (GitHub repo here, Tutorial here) for armv7
and arm64
architectures to bring it up to date.
ADT is failing, with Apple App Store allows only universal applications. "libIOSVolumeLib.a" is not a universal binary. Please change build settings in Xcode project to "Standard Architecture" to create universal library/framework
However, lipo -info ios/libIOSVolumeLib.a
reports: ios/libIOSVolumeLib.a are: i386 x86_64
which I think means that the file is OK.
My XCode project settings clearly show:
- Architectures are using
Standard Architectures (armv7 arm64)
- "Build active architecture only" is set to
NO
- "Valid Architectures" are
armv7 armv7s arm64
- My build configuration is set to "release"
Everything builds OK. The libIOSVolumeLib.a file is being copied to the appropriate folder structure that is referenced by the ADT build command.
The ADT build command I'm using is: adt -package -target ane Volume.ane extension.xml -swc VolumeLib.swc -platform iPhone-ARM -C ios . -platformoptions platformoptions.xml -platform Android-ARM -C android . -platform default -C default .
The ADT I'm using is in the bin
folder of the latest Adobe AIR SDK (AIR v.18) that I just downloaded today. I do not know whether this is the SDK that is being used, but I'm assuming that it is, since ADT is in a subdirectory of this SDK folder.
How do I resolve this error?
ios/libIOSVolumeLib.a are: arm7 arm64
– Drumm