Here's a rough explanation of what I do in vtk
:
- Create a surface (a minimal surface, not too relevant what it is, the geometry is important though: the gyroid has two labyrinths that are completely shut off from each other).
- use
vtkClipClosedSurface
to shut off one of the labyrinths so that I get an object that has no open surfaces anymore. A regular surface looks like this, with a closed surface it looks like this.
Here's my problem: For more complicated versions of my structure, I get this: Can you see how on the top left it works fine and near the bottom right it stops creating surfaces? Sometimes I also get really weird triangles in that last part.
To my understanding vtkClipClosedSurface
knows from the surface normals where to close a surface and where not. The thing is: The normals of my structure are fine and they all point in the right direction. If you take a closer look on the structure you will notice that the lower part is basically an inversion of the top part that changes gradually, all in one surface.
I tried to modify my structure before cutting with many things like vtkSmoothPolyDataFilter
, vtkCleanPolyData
or vtkPolyDataNormals
. I even tried extracting the boundary surfaces with vtkFeatureEdges
, which led to an even worse result. Even vtkFillHolesFilter
didn't yield any acceptable results. My surface seems flawless and easy enough to create a boundary.
I have no idea what else to try. This happens for other structures, too. Fixing it with a CAD tool is out of question, because it is supposed to work out of box. Please help me!
Here's another example of a geometry that doesn't close the surface properly. This time I used vtkFillHolesFilter
which results in surfaces on the inside of the structure, while they should only occupy the boundary of te object.
In case you need a more detailed rundown of my pipeline, here goes:
- create surface using
mayavi.mlab.contour3d
- get the
PolyData
by extracting theactor.mapper.input
- convert format from
tvtk
to regularvtk
vtkClipClosedSurface
with a plane collection that cuts away part of the structure (errors occur when the plane collection is the same as the structure boundary)- visualize it
Edit: Okay, this did not receive enough attention, so I constructed a minimal, complete and verifiable working example that reproduces the behaviour:
import numpy as np
import vtk # VTK version 7.0
from mayavi import mlab # mayavi version 4.4.4
from mayavi.api import Engine, OffScreenEngine
from tvtk.api import tvtk
def schwarz_D(x, y, z, linear_term=0):
"""This is the function for the Schwarz Diamond level surface."""
return (np.sin(x) * np.sin(y) * np.sin(z) + np.sin(x) * np.cos(y) * np.cos(z) +
np.cos(x) * np.sin(y) * np.cos(z) + np.cos(x) * np.cos(y) * np.sin(z)) - linear_term * z
def plane_collection(xn, x, yn, y, zn, z):
"""Defines the 6 planes for cutting rectangular objects to the right size."""
plane1 = vtk.vtkPlane()
plane1.SetOrigin(x, 0, 0)
plane1.SetNormal(-1, 0, 0)
plane2 = vtk.vtkPlane()
plane2.SetOrigin(0, y, 0)
plane2.SetNormal(0, -1, 0)
plane3 = vtk.vtkPlane()
plane3.SetOrigin(0, 0, z)
plane3.SetNormal(0, 0, -1)
plane4 = vtk.vtkPlane()
plane4.SetOrigin(xn, 0, 0)
plane4.SetNormal(1, 0, 0)
plane5 = vtk.vtkPlane()
plane5.SetOrigin(0, yn, 0)
plane5.SetNormal(0, 1, 0)
plane6 = vtk.vtkPlane()
plane6.SetOrigin(0, 0, zn)
plane6.SetNormal(0, 0, 1)
plane_list = [plane4, plane1, plane5, plane2, plane6, plane3]
planes = vtk.vtkPlaneCollection()
for item in plane_list:
planes.AddItem(item)
return planes
[nx, ny, nz] = [2, 2, 8] # amount of unit cells
cell_size = 1
gradient_value = 0.04 # only values below 0.1 produce the desired geometry; this term is essential
x, y, z = np.mgrid[-cell_size*(nx + 1)/2:cell_size*(nx + 1)/2:100j,
-cell_size*(ny + 1)/2:cell_size*(ny + 1)/2:100j,
-cell_size*(nz + 1)/2:cell_size*(nz + 1)/2:100*2j] * np.pi / (cell_size/2)
# engine = Engine()
engine = OffScreenEngine() # do not start mayavi GUI
engine.start()
fig = mlab.figure(figure=None, engine=engine)
contour3d = mlab.contour3d(x, y, z, schwarz_D(x, y, z, gradient_value), figure=fig)
scene = engine.scenes[0]
actor = contour3d.actor.actors[0]
iso_surface = scene.children[0].children[0].children[0]
iso_surface.contour.minimum_contour = 0
iso_surface.contour.number_of_contours = 1
iso_surface.compute_normals = False
iso_surface.contour.auto_update_range = False
mlab.draw(fig)
# mlab.show() # enable if you want to see the mayavi GUI
polydata = tvtk.to_vtk(actor.mapper.input) # convert tvtkPolyData to vtkPolyData
# Move object to the coordinate center to make clipping easier later on.
center_coords = np.array(polydata.GetCenter())
center = vtk.vtkTransform()
center.Translate(-center_coords[0], -center_coords[1], -center_coords[2])
centerFilter = vtk.vtkTransformPolyDataFilter()
centerFilter.SetTransform(center)
centerFilter.SetInputData(polydata)
centerFilter.Update()
# Reverse normals in order to receive a closed surface after clipping
reverse = vtk.vtkReverseSense()
reverse.SetInputConnection(centerFilter.GetOutputPort())
reverse.ReverseNormalsOn()
reverse.ReverseCellsOn()
reverse.Update()
bounds = np.asarray(reverse.GetOutput().GetBounds())
clip = vtk.vtkClipClosedSurface()
clip.SetInputConnection(reverse.GetOutputPort())
clip.SetTolerance(10e-3)
# clip.TriangulationErrorDisplayOn() # enable to see errors for not watertight surfaces
clip.SetClippingPlanes(plane_collection(bounds[0] + cell_size/2, bounds[1] - cell_size/2,
bounds[2] + cell_size/2, bounds[3] - cell_size/2,
bounds[4] + cell_size/2, bounds[5] - cell_size/2))
clip.Update()
# Render the result
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(clip.GetOutputPort())
actor = vtk.vtkActor()
actor.SetMapper(mapper)
renderer = vtk.vtkRenderer()
renderWindow = vtk.vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtk.vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
renderWindow.Render()
renderWindowInteractor.Start()
This really is a short as it gets, I stripped as much as I could. The problem still persists and I can't figure out a solution.