I know that some people have managed to do this, seeing as there are numerous apps on the app store powered by irrlicht. I have tried to set up an xcode project with all the irrlicht sources and compile and run for ios but can't get it to work. I am using irrlicht 1.7.3. Has anyone managed to do this who would be willing to share how they accomplished this?
How To Set Up Irrlicht Game Engine in Xcode for ios deployment
I think they are using http://www.rtsoft.com/wiki/doku.php?id=proton
that uses irrlicht.
"Both 2D and 3D games (using the included but optional Irrlicht 3D engine) are supported."
I have explored that but couldn't get it to work. I did find an xcode project that combines irrlicht and bullet and runs successfully on ios. Here is the link: irrlicht.sourceforge.net/forum/… –
Carbon
it seems the svn repository have changed. Any other alternative? :) –
Kochi
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