I've created two modules (shared objects) CPU and SaveState as part of an emulator. Both are independently compiled into .so separate files, and loaded at runtime by a Lua script using require(); i.e.:
SaveState = require("SaveState")
CPU = require("CPU")
Within CPU, there's a method that operates on a SaveState:
int CPU::save_state(SaveState *state) {
state->begin_section(savestate_namespace, savestate_data_size);
state->write16(this->reg.af);
state->write16(this->reg.bc);
state->write16(this->reg.de);
state->write16(this->reg.hl);
state->write16(this->reg.sp);
state->write16(this->reg.pc);
state->write8 (this->interrupts_enabled);
state->write8 (this->irq_flags);
state->write8 (this->ie_flags);
state->write8 (this->halted);
state->write8 (this->halt_bug);
state->write8 (this->extra_cycles);
state->write64(this->total_cycles);
state->write64(this->idle_cycles);
return SaveState::OK;
}
It compiles fine, but the require("CPU")
line fails:
lua5.1: error loading module 'cpu' from file './src/cpu/build/cpu.so':
./src/cpu/build/cpu.so: undefined symbol: _ZN9SaveState7write64Ey
Using nm -D
I can see that exact symbol in savestate.so, but at runtime it's not seen for some reason.
package.loadlib
<lua.org/manual/5.2/manual.html#pdf-package.loadlib>; especially its*
form. – Gabler*
option. I tried just providing a function name and discarding it:package.loadlib("src/savestate/build/savestate.so", "luaopen_savestate")
(and likewise for CPU), as well as just using*
anyway (sometimes one version of Lua has a feature that isn't documented until the next version's manual), but it didn't appear to do anything. – ReinsureSaveState::write64
cannot be found whereas the other variants can. Version mismatch? Older version that doesn't support 64-bit? – Cordless