I want to check if a Hand in a Leap Motion Frame is currently a Fist.
The usually suggested method is to look for hand.grabStrength
with a value of 1. The problem is that the value jumps to 1 even with a "Claw-Like" Hand, or anything else with very slightly curled fingers.
Another approach would be to check on each finger if it is extended
. But this has a similiar issue, Fingers only count as extended if they are completely straight. So even if i check for all fingers to be not extended, the same issue as above occurs (claw-like hands get recognized as grabbed).
Combining these two methods also does not solve the issue, which is not surprising given that they both suffer from the same problems.
Now, we do have all the bones of each finger available, with positions and everything. But I have no idea where to start with the math to detect if a finger is curled.
Basically I have this setup for now:
var controller = Leap.loop(function(frame){
if(frame.hands.length>0){
//we only look at the first available hand
var hand = frame.hands[0];
//we get the index finger only, but later on we should look at all 5 fingers.
var index = hands.fingers[1];
//after that we get the positions of the joints between the bones in a hand
//the position of the metacarpal bone (i.e. the base of your hand)
var carp = index.carpPosition;
//the position of the joint on the knuckle of your hand
var mcp = index.mcpPosition;
//the position of the following joint, between the proximal and the intermediate bones
var pip = index.pipPosition;
//the position of the distal bone (the very tip of your finger)
var dip = index.dipPosition;
//and now we need the angle between each of those positions, which is where i'm stuck
}
});
So, how do I get the angle between two of those positions (carp to mcp, mcp to pip, pip to dip)? Any ideas?